The Tim Ferriss Show

#681: Doom Legend John Romero — The Path to Prolific Innovation and Making 130+ Games, How to Find the Soul of the Work, Audacious Ambition, and Building in Monk Mode

173 snips
Jul 12, 2023
In this engaging discussion, legendary game developer John Romero, co-creator of iconic titles like DOOM and Quake, shares his remarkable journey from a challenging childhood to becoming a gaming pioneer. He dives into the evolution of game design, emphasizing how technology has transformed the industry. Romero also explores the ambitious development processes behind his groundbreaking games, revealing insights about innovation, collaboration, and even his unique memory condition. Don't miss his personal anecdotes and reflections on the gaming world!
Ask episode
AI Snips
Chapters
Books
Transcript
Episode notes
ANECDOTE

First Programming Experience

  • John Romero's first computer experience was at a college lab at age 11.
  • He taught himself BASIC programming and made text adventure games, despite not owning a computer for three more years.
INSIGHT

Motivation for Coding

  • John Romero's initial motivation for coding was solely game creation.
  • He found the immediate feedback loop in programming highly engaging, fueling his learning.
ANECDOTE

3D Maze Breakthrough

  • John Romero and id Software achieved a breakthrough by creating the first navigable 3D maze.
  • Their focus on speed, achieved through positive constraints, set them apart.
Get the Snipd Podcast app to discover more snips from this episode
Get the app