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Mentioned in 1 episodes
Game Storming
Book •
Gamestorming, by Dave Gray, Sunni Brown, and James Macanufo, provides a collection of collaborative games and activities designed to foster innovation and problem-solving within teams and organizations.
The book is structured around different types of challenges, such as opening up discussions, generating ideas, and making decisions.
Each game includes clear instructions, necessary materials, and potential variations to suit different group sizes and objectives.
By using visual thinking, play, and structured facilitation, Gamestorming helps teams break down complex problems, build consensus, and create actionable solutions.
The approach emphasizes engagement, creativity, and shared ownership, making it a valuable resource for facilitators, leaders, and anyone seeking to drive collaboration and innovation.
The book is structured around different types of challenges, such as opening up discussions, generating ideas, and making decisions.
Each game includes clear instructions, necessary materials, and potential variations to suit different group sizes and objectives.
By using visual thinking, play, and structured facilitation, Gamestorming helps teams break down complex problems, build consensus, and create actionable solutions.
The approach emphasizes engagement, creativity, and shared ownership, making it a valuable resource for facilitators, leaders, and anyone seeking to drive collaboration and innovation.
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Mentioned in 1 episodes
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as a consulting toolkit that became popular in the agile world.


Dave Gray

Liminal Thinking with Dave Gray: Meet the Man Who Accidentally Wrote a Book About Us
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as the book that inspired the creation of Storms, a brainstorming tool.

Alexandre Eisenchteter

238 - Transforming Brainstorming Sessions into Effective Workshops with Alexandre Eisenchteter