Speaker 1
Yeah. And I think that goes without talking. And again, this was a consequence that was very quiet about the Apple ruling in America is this notion of you're not allowed to communicate with players using information obtained from within the app about alternative payment channel that used to be the policy. So if you obtain an email address from a player that you got through the app store, you were not previously allowed to communicate with them about a web shop. And that changed. As you say, because the class action will sit in the Apple case. What you said about the D base is super important, and this is the whole point behind Stash. This product, the static product, would not work if it weren't for free -to -play whale monetization, because if you needed to ship 50% of your users to capture 50% of your spend, I'd totally love to be realistic to web shops. But you only need to shift 1% of your users to get 70% of your spend. So Stash's whole product is like, we are building the best possible way to engage with your best players for those whales, right? And that's the whole point behind crafting this experience is you're not doing this to acquire new users. You're not doing this to monetize peripheral users. We're not trying to enforce payments to access with like rural Indian players, for example. Like no, we trying to access your biggest spenders, your most engaged players with the most premium possible experience.
Speaker 2
Trey Lockerbie Yeah, I think that's just one of the traits or one of the characteristics of freemium, of the freemium model that gives people the most trouble, right? It's wrapping your head around the probability distribution of spend, of engagement, of everything, right? Nothing looks like a bell curve. Nothing looks like a Gaussian curve. It's all decreasing exponential, right?