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Health Points : Health Gamification

Latest episodes

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Jan 25, 2024 • 51min

S2E16: Series 2 Finale Live Panel Debate

It's the Health Points Series 2 Finale recorded at the UKRI Healthy Ageing Challenge Conference, December 2023.    We have a stellar lineup for our first ever in-person recording of Health Points: Jon Hymus: Managing Director of Innerva - https://www.innerva.com/  Bruce Elliott: CEO of Memory Lane Games - https://www.memorylanegames.com/ Silvia Lin: Founder of Tycho MedLink -  www.tychomedlink.co.uk   A brilliant discussion and debate on the role and future of health gamification.    We will be back with Series 3 in Spring 2024.    Keep gaming and stay healthy, Ben & Pete  
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Dec 13, 2023 • 37min

S2E15: Pippa Boothman <>Smart balls revolutionising sport and exercise for kids and teens.

We're onto the penultimate Health Points episode for Series 2, and we have a cracking episode. Joining us is Pippa Boothman, CEO at Playfinity.  https://playfinity.com/ Pippa has a background studying sociology and criminology and previous roles in marketing and commercials before joining Playfinity.  In this episode, we explore: Rather than focusing on the 2% of kids and adolescents who follow the competitive track for sports, instead focusing on the 98% of kids and adolescents whose main focus for sport, is fun. Using technology, not to create new sports, but to measure sports actions, adding new game mechanics to existing exercises and sports From kids jumping one million times with Plyfinity, to games which are powered by the number of ball kicks, highlighting the importance of new engaging ways to motivate kids to be active, for them, and their healthy future.
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Dec 3, 2023 • 42min

S2E14: Bruce Elliot <>Fighting Dementia with Memory Games

Welcome to Episode 14 of Series 2, and joining us is Bruce Elliot, Co-Founder and CEO of Memory Lane Games.  Before Memory Lane Games, Bruce had a twenty-year track record of building world-class, innovative eCommerce companies. Having competed with Paypal in the online payment world to bring Kodak into the blockchain world,  Bruce has led start-ups and publicly traded companies from start-up to 1 million users and $250M annual revenues. Memory Lane Games started following a conversation between the co-founders on how to support family members, and now it's delivering over 3,000 cognitive-stimulating and socialising games, with over 100k downloads that’s being played in over 130 countries. https://www.memorylanegames.com/    In this episode, we explore: Designing ’ frustration-free’ games that includes ‘errorless learning’ that promotes longer-term engagement, social interaction, cognitive stimulation and empowered play Which all results in more laughter, happiness, improved communication, relaxation, inter-generational connections and the potential to improve the symptoms of dementia globally.
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Nov 17, 2023 • 32min

S2E13: Wain Choi <> Masterclass in the Communicating and Promotion of Health Gamification

We've landed at Episode 13 of Series 2, and joining us is Wain Choi, Chief Creative Offer at Black & White.    Wain worked with some of the largest brands on the planet, marketing tech giants health & wellness features and functionality. His previous roles were as Creative Director at Zulu Alpha Kilo Inc and Cheif Creative Offer for OgiIvy and Cheil Worldwide. It was while at Cheil Worldwide he was part of the team that created the advertisement for Samsung's ' Look at Me' app, an app to support autistic children. The 'Touching Autism' promotion won the Cannes 'Gold Lion Award.    https://www.brandinginasia.com/samsung-autism-ad-wins-cannes-gold-lion-award/   This episode of Health Points is a curveball to our usual guests, as focuses on how to make health gamification more visible and accessible. In this episode, we explore: Taking digital products for entertainment and gaming and transitioning them to therapeutic purposes Moving a cold engineering brand into a warm emotive brand, with a campaign that was so successful it won one of the most prestigious industry awards The need to better communicate health gamification at a greater scale to promote the role of health gamification, and transition it towards mainstream medicine and therapeutics.
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Nov 1, 2023 • 36min

S2E12: Jonny Bloomfield <> Oopla: Professional Rugby sport science transformed into motivation game mechanics

And we're at Episode 12 of Series 2, and joining us is Dr. Jonny Bloomfield, CEO at Oopla. Jonny is a Behavioral Health & Performance Coach specialising in stress management, sleep, exercise & nutrition. He has a background in Sports Science, with a PhD from the University of Hull, and started his career as a Fitness Coach at Ulster Rugby. moving on to a Sports Physiologist at the Sports Institute of Northern Ireland, then taking on the role as the first Sports Scientist for England Rugby, before moving on to occupational science roles ahead of starting Oopla.   In this episode, we explore: Taking international-level Rugby sports science to the front line of the health service staff   The exercise motivation mechanics, of not just points for being active, but adopting a strategy to be active, to get more points, reflecting more traditional strategic board & videos games   And working with different player types, to make sure everyone feels part of a community, no matter if they more of the traditional active ‘gym bunnys’, or those who are starting to discover being more active.  
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Oct 12, 2023 • 50min

S2E11: Scott Taylor <> Perx Health: creating over 4000% more engagement in health self-management with tailored gamification

Scott Taylor, co-founder and CEO of Perx Health, discusses creating personalized motivation in health self-management through gamification. They explore the economic incentives for health systems and insurers and the impact of tailored game features on engagement and retention. The podcast also covers the challenges and rewards of founding a healthcare startup and the importance of habit loops and different game mechanics in encouraging repeated engagement. Validation of clinical impact and partnerships with health plans are discussed, along with the need for positive incentives in managing chronic conditions.
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Sep 27, 2023 • 36min

S2E10: Geoffrey Kretz <> Supporting 3 MILLION people to stop smoking with gamification

We’re at episode 10, and joining us is Geoffrey Kretz, co-founder and CEO of the Kwit app, a digital pocket coach based on cognitive Behaviour therapy to support people quit smoking for good, supporting more than 3 million people to date.   He’s an entrepreneur, user experience guru, and development expert who’s previously worked for banks, biotech companies, and everything in between   In this episode, we explore:   How lived experience and a personal motivation to stop smoking led to developing a highly successful gamified health app   The steps to the prescription of medical technology   And yet, the challenges of regulatory approval and future feature development within digital gamified health products
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Sep 6, 2023 • 37min

S2E9: Dom Raban <> Xploro - Augmented reality games reducing children’s stress & anxiety

Series 2, Episode 9 is LIVE! Joining us for episode 9 we have Dom Raban, who is co-founder of Xploro, a unique Digital Therapeutics platform that delivers health information to young patients using augmented reality, artificial intelligence and games. Xploro aims to reduce their stress and anxiety and improve children's clinical outcomes.   He is also Chair of Corporation Pop, a creative and digital agency that specialises in mobile app development and emerging technologies.     In this episode, we explore: - The importance of human-centred design for Xploro that involves adolescent patients, parents & clinicians to create gamified health services that are fit-for-purpose - To test, test and test again to check design isn’t just representative of a co-design sample, but representative of the population, geography and cultures any product or service is working to support - And that it's not just the role of gamified health interventions, it’s also the adaptations of society to support lifestyle change on a grand scale.     https://xploro.health/
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Aug 16, 2023 • 45min

S2E8: Matt Omernick <> Creating the world’s first FDA approved, doctor-prescribed video game

Rolling on to episode eight we have with us Matt Omernick, who has over 20 years experience in the games industry. Matt is Co-founder and Chief Creative Officer at Akili Interactive, the creators of the World's first and only FDA-approved, Doctor-prescribed video game in history, EndeavorRx. Working with leading cognitive neuroscientists, they are developing the World's first truly therapeutic mobile games to treat cognitive illnesses such as ADHD, Depression, Autism, Alzheimer's, and Multiple Sclerosis (MS), as well as a range of additional patient populations.   https://www.endeavorrx.com/ https://www.akiliinteractive.com/ https://tinyurl.com/E8S2-link1 https://tinyurl.com/E8S2-link2 He has a background as Executive Art Director, and Creative Director at studios including DreamWorks, Electronic Arts, @Lucas Arts, and Microsoft. He has worked on over 20 games, including multiple Star Wars and Medal of Honor titles. He has also taught computer graphics at The Academy of Art University, the Art Institute of San Francisco, and Cal State, and authored the book, "Creating the Art of the Game", published in 2004.   Quite in the intro indeed. Get ready for an outstanding Health Points episode on: 'Knocking on doors', following passions (and finding people with diverse interests and passions) to create the foundations of games and health Gameplay that is so sensitive it can be used as a measurement of cognitive change With game score improvements that have transferable real-world benefits The twin Pillars of clinical data and design on the journey to the prescription of gamified digital therapeutics And the importance of Defining the therapeutic elements or buckets of a game versus the ‘buckets’ that drive engagement and don’t undermine the therapeutic intervention    
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Aug 2, 2023 • 37min

S2E7: Michiel Van Eunen<>Creating audio adventures for people living with visual impairments

Series 2, Episode 7 is LIVE! Joining us is Michiel Van Eunan, who is a seasoned player in the field of gamification & game-based learning. Since running his first project (The Hunt) in 2003, he made and played over 70 different formats with thousands of people, groups, teams and companies worldwide. Ranging from serious games to escape rooms, Michiel loves to design games that use the immense power of play in the real world. He is a World Experience Organization founding member, was on the Rise Global Top 25 Gamification Guru list, and has spoken many times at Gamification Europe Conference.   In this episode, we talk through: How kicking in a hotel door to find your students playing Nintendo can be the spark to inspire a career in gamification Creating create awareness and understanding with audio adventures for people living with visual impairment The ability for games to raise awareness of dangers in the workplace and minimising occupational mortality

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