
Health Points : Health Gamification
Speaking with leading thinkers, designers, researchers and business leaders in gamification & health
Latest episodes

Nov 1, 2023 • 36min
S2E12: Jonny Bloomfield <> Oopla: Professional Rugby sport science transformed into motivation game mechanics
And we're at Episode 12 of Series 2, and joining us is Dr. Jonny Bloomfield, CEO at Oopla.
Jonny is a Behavioral Health & Performance Coach specialising in stress management, sleep, exercise & nutrition. He has a background in Sports Science, with a PhD from the University of Hull, and started his career as a Fitness Coach at Ulster Rugby. moving on to a Sports Physiologist at the Sports Institute of Northern Ireland, then taking on the role as the first Sports Scientist for England Rugby, before moving on to occupational science roles ahead of starting Oopla.
In this episode, we explore:
Taking international-level Rugby sports science to the front line of the health service staff
The exercise motivation mechanics, of not just points for being active, but adopting a strategy to be active, to get more points, reflecting more traditional strategic board & videos games
And working with different player types, to make sure everyone feels part of a community, no matter if they more of the traditional active ‘gym bunnys’, or those who are starting to discover being more active.

Oct 12, 2023 • 50min
S2E11: Scott Taylor <> Perx Health: creating over 4000% more engagement in health self-management with tailored gamification
Scott Taylor, co-founder and CEO of Perx Health, discusses creating personalized motivation in health self-management through gamification. They explore the economic incentives for health systems and insurers and the impact of tailored game features on engagement and retention. The podcast also covers the challenges and rewards of founding a healthcare startup and the importance of habit loops and different game mechanics in encouraging repeated engagement. Validation of clinical impact and partnerships with health plans are discussed, along with the need for positive incentives in managing chronic conditions.

Sep 27, 2023 • 36min
S2E10: Geoffrey Kretz <> Supporting 3 MILLION people to stop smoking with gamification
We’re at episode 10, and joining us is Geoffrey Kretz, co-founder and CEO of the Kwit app, a digital pocket coach based on cognitive Behaviour therapy to support people quit smoking for good, supporting more than 3 million people to date.
He’s an entrepreneur, user experience guru, and development expert who’s previously worked for banks, biotech companies, and everything in between
In this episode, we explore:
How lived experience and a personal motivation to stop smoking led to developing a highly successful gamified health app
The steps to the prescription of medical technology
And yet, the challenges of regulatory approval and future feature development within digital gamified health products

Sep 6, 2023 • 37min
S2E9: Dom Raban <> Xploro - Augmented reality games reducing children’s stress & anxiety
Series 2, Episode 9 is LIVE!
Joining us for episode 9 we have Dom Raban, who is co-founder of Xploro, a unique Digital Therapeutics platform that delivers health information to young patients using augmented reality, artificial intelligence and games. Xploro aims to reduce their stress and anxiety and improve children's clinical outcomes.
He is also Chair of Corporation Pop, a creative and digital agency that specialises in mobile app development and emerging technologies.
In this episode, we explore:
- The importance of human-centred design for Xploro that involves adolescent patients, parents & clinicians to create gamified health services that are fit-for-purpose
- To test, test and test again to check design isn’t just representative of a co-design sample, but representative of the population, geography and cultures any product or service is working to support
- And that it's not just the role of gamified health interventions, it’s also the adaptations of society to support lifestyle change on a grand scale.
https://xploro.health/

Aug 16, 2023 • 45min
S2E8: Matt Omernick <> Creating the world’s first FDA approved, doctor-prescribed video game
Rolling on to episode eight we have with us Matt Omernick, who has over 20 years experience in the games industry.
Matt is Co-founder and Chief Creative Officer at Akili Interactive, the creators of the World's first and only FDA-approved, Doctor-prescribed video game in history, EndeavorRx. Working with leading cognitive neuroscientists, they are developing the World's first truly therapeutic mobile games to treat cognitive illnesses such as ADHD, Depression, Autism, Alzheimer's, and Multiple Sclerosis (MS), as well as a range of additional patient populations.
https://www.endeavorrx.com/
https://www.akiliinteractive.com/
https://tinyurl.com/E8S2-link1
https://tinyurl.com/E8S2-link2
He has a background as Executive Art Director, and Creative Director at studios including DreamWorks, Electronic Arts, @Lucas Arts, and Microsoft. He has worked on over 20 games, including multiple Star Wars and Medal of Honor titles. He has also taught computer graphics at The Academy of Art University, the Art Institute of San Francisco, and Cal State, and authored the book, "Creating the Art of the Game", published in 2004.
Quite in the intro indeed. Get ready for an outstanding Health Points episode on:
'Knocking on doors', following passions (and finding people with diverse interests and passions) to create the foundations of games and health
Gameplay that is so sensitive it can be used as a measurement of cognitive change
With game score improvements that have transferable real-world benefits
The twin Pillars of clinical data and design on the journey to the prescription of gamified digital therapeutics
And the importance of Defining the therapeutic elements or buckets of a game versus the ‘buckets’ that drive engagement and don’t undermine the therapeutic intervention

Aug 2, 2023 • 37min
S2E7: Michiel Van Eunen<>Creating audio adventures for people living with visual impairments
Series 2, Episode 7 is LIVE!
Joining us is Michiel Van Eunan, who is a seasoned player in the field of gamification & game-based learning. Since running his first project (The Hunt) in 2003, he made and played over 70 different formats with thousands of people, groups, teams and companies worldwide. Ranging from serious games to escape rooms, Michiel loves to design games that use the immense power of play in the real world. He is a World Experience Organization founding member, was on the Rise Global Top 25 Gamification Guru list, and has spoken many times at Gamification Europe Conference.
In this episode, we talk through:
How kicking in a hotel door to find your students playing Nintendo can be the spark to inspire a career in gamification
Creating create awareness and understanding with audio adventures for people living with visual impairment
The ability for games to raise awareness of dangers in the workplace and minimising occupational mortality

Jul 5, 2023 • 40min
S2E6: Amanda Philpott <>gamifying hearing health with ’eargym’
Series 2, Episode 6 is LIVE!
Joining us for episode 6 we have Amanda Philpott, who is an ex-NHS CEO and population health strategy specialist. She is the CEO and co-founder of eargym after the firsthand experience of unaddressed hearing loss in her family.
In this episode we explore the limited awareness of the importance of checking your hearing and the science of auditory training that can improve hearing capacity by 25% and how eargym is using digital technology and gamification to bridge the gap of awareness and access to self-management to improve hearing capacity.
https://www.eargym.world/

Jun 21, 2023 • 48min
S2E5: Jaime Garcia <>developing serious games for older adults & pregnant women + health gamification research
Series 2, Episode 5 is LIVE!
We have Dr. Jaime Garcia joining us who is a Senior Lecturer in Games Development at the University of Technology Sydney (UTS) with a background in Software Engineering at Neuroscience Research Australia, primarily designing, developing and maintaining fall prevention video games and mobile apps for the Falls Balance Injury Research Centre.
On this episode we explore:
- nostalgia to short-cut onboarding with older adults
- games that can improve and maintain reaction time to reduce the risk of falls and the importance of prototyping
- the art of co-design and recognising the 'subtle signs'
https://profiles.uts.edu.au/Jaime.Garcia/publications

Jun 7, 2023 • 39min
S2E4: Niklas Johannes <> digital devices impact on mental health & attention span + the psychology of play
Here is episode 4 and joining us is Niklas Johannes who has worked in roles as a researcher at the Oxford Internat Internet Institute, where he was part of the research program Adolescent Well-Being in the Digital Age. During his PhD, he focused on the effects of always being connected via our phones on the impact on attention and cognitive control. Niklas is currently working in a fintech start-up.
In this episode, we explore the impact of phones, social media and games on mental health, focus and attention. The relationships between digital devices in the modern world focus and attention and the psychology of play.

May 24, 2023 • 40min
S2E3: Kevyn Eva <> gaming for mental health > delivering emotional support for adolescents and adults
Rolling on to Episode 3 and joining us is Kevyn Eva from the award-winning 'Shadow's Edge'
Shadow's Edge is a mobile game for teenagers and adults to build resilience through journaling and art. Kevyn leads the product design and academic research at Shadow's Edge 'Digging Deep' project.
During Kevyn’s career, she's looked five years into the future with the Atos Scientific Community. At Microsoft, she led the 'New World of Work' initiative in Switzerland. She is consulting with the digital health start-up Dopa vision, which is working to implement games to reduce the advancing of high progression myopia. In addition to working on an app to support mums with knowledge and encouragement to make feeding their babies more fun.
https://www.shadowsedge.com/