

Game Studies Study Buddies
Ranged Touch
Learn all about the academic field of game studies!
Episodes
Mentioned books

Dec 31, 2019 • 1h 38min
18 – Jenkins – Game Design As Narrative Architecture
We delve deep into Henry Jenkins’ essay “Game Design as Narrative Architecture,” a classic in the game studies field.
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Chris Hunt created the theme song for this show.

Nov 30, 2019 • 3h 16min
17 – Hans – The Play of the World
Dive into the lesser-known philosophy of play through James S. Hans’ intriguing text from 1981. The discussion explores the impact of Deleuze and Guattari's works on capitalism and desire, revealing how play transcends traditional notions of work. Delve into the connections between video games and climate narratives, challenging how we perceive environmental issues. The hosts also critique the commodification of play in a capitalist society, advocating for a reexamination of values and the importance of collaboration within gaming communities.

Oct 1, 2019 • 2h 45min
16 – Aarseth – Cybertext
The hosts dive into Espen Aarseth’s influential work, Cybertext, exploring its impact on game studies and narrative theory. They discuss ergodic literature, questioning traditional interpretations of reader interaction. The conversation reveals the dynamic nature of interactive fiction, contrasting linear and non-linear narratives. Adventure games are examined for their unique storytelling and player engagement, addressing complex ethical considerations. They also touch on the relationship between technology, democracy, and the politics of game design, rounding off with an intriguing announcement for their next reading.

Sep 2, 2019 • 1h 50min
15 – Paul – Wordplay
We discuss Chris Paul’s Wordplay.
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Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!
Chris Hunt created the theme song for this show.

Jul 30, 2019 • 1h 57min
14 – James – Beyond A Boundary
We discuss C.L.R. James’s Beyond a Boundary.
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Come hang out in our Discord channel.
Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!
Chris Hunt created the theme song for this show.

Jun 29, 2019 • 2h 26min
13 – Huizinga – Homo Ludens
We discuss Johan Huizinga’s Homo Ludens.
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Come hang out in our Discord channel.
Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!
Chris Hunt created the theme song for this show.

May 29, 2019 • 2h 23min
12 – Anable – Playing With Feelings
We discuss Aubrey Anable’s Playing With Feelings.
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Come hang out in our Discord channel.
Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!
Chris Hunt created the theme song for this show.

4 snips
Apr 30, 2019 • 1h 47min
11 – Galloway – Gaming
We discuss Alexander Galloway’s Gaming.
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Come hang out in our Discord channel.
Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!
Chris Hunt created the theme song for this show.

Mar 30, 2019 • 1h 14min
10 – Phillips – Shooting To Kill
We discuss some beach reads, and do a short episode on Amanda Phillips’ essay “Shooting to Kill: Headshots, Twitch, Reflexes, and the Mechropolitics of Video Games,” which was published in Games & Culture in 2018.
Follow Ranged Touch on Twitter.
Follow CMRN on Twitter.
Follow Michael on Twitter.
Come hang out in our Discord channel.
Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!
Chris Hunt created the theme song for this show.

Feb 27, 2019 • 2h 50min
9 – Dyer-Witheford and de Peuter – Games of Empire
Dive into the intersection of gaming and capitalism, exploring how titles like Second Life and America's Army reflect imperial dynamics. Discover the historical ties between the military-industrial complex and early gaming, alongside the revival of the industry in the 80s driven by Nintendo. Discuss the cultural implications of the Xbox amidst console wars and the philosophy of human-object interactions. Unpack the ideological critique of Grand Theft Auto and the potential for games to act as platforms for resistance against oppressive systems.


