

9 – Dyer-Witheford and de Peuter – Games of Empire
Feb 27, 2019
Dive into the intersection of gaming and capitalism, exploring how titles like Second Life and America's Army reflect imperial dynamics. Discover the historical ties between the military-industrial complex and early gaming, alongside the revival of the industry in the 80s driven by Nintendo. Discuss the cultural implications of the Xbox amidst console wars and the philosophy of human-object interactions. Unpack the ideological critique of Grand Theft Auto and the potential for games to act as platforms for resistance against oppressive systems.
AI Snips
Chapters
Books
Transcript
Episode notes
Games as Productive Forces
- Games produce a political situation and ways of being rather than just reflecting existing values or society.
- They function as schools for labor and instruments of rulership within advanced techno-capitalism.
Definition of Empire Capital E
- Empire describes the global capitalist system governed by collaborative neoliberal states under U.S. military preeminence.
- This system allows ideological disagreements but maintains economic and political continuity worldwide.
Concept of Immaterial Labor
- Immaterial labor involves manipulation of symbolic, social, and emotional dimensions rather than physical labor.
- Post-1970s capitalism emphasizes such cognitive labor as central to production and profit.