
9 – Dyer-Witheford and de Peuter – Games of Empire
Game Studies Study Buddies
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Ludo Capitalism and Militant Games
This chapter examines the evolution of Second Life and America's Army, two online platforms that exemplify different societal roles in gaming. Through concepts like 'worker consumer' and 'soldier citizen', it discusses how these games reflect broader imperial dynamics and capitalize on user interaction. The conversation links these virtual experiences to critical theories of capitalism, biopolitics, and the influence of neoliberal states.
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