

Game Studies Study Buddies
Ranged Touch
Learn all about the academic field of game studies!
Episodes
Mentioned books

Jul 31, 2020 • 2h 5min
25 – Murray – On Video Games
We discuss Soraya Murray’s On Video Games.
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Chris Hunt created the theme song for this show.

Jun 30, 2020 • 2h 30min
24 – Laxton – Surrealism at Play
The discussion dives into Susan Laxton's 'Surrealism at Play,' merging art history with game studies. Key themes include how surrealism intersects with psychoanalysis and the unconscious mind, showcasing relatable examples like food cravings and gaming experiences. The podcast also critiques representation in Surrealist art and explores the radical nature of play as a resistance against societal norms. Additionally, there's a look at innovative photography games and the chaotic creativity of urban environments intertwined with surrealist collaboration.

May 29, 2020 • 1h 44min
23 – Csikszentmihalyi – Flow
We discuss Mihaly Csikszentmihalyi’s Flow: The Psychology of Optimal Experience.
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Come hang out in our Discord channel.
Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!
Chris Hunt created the theme song for this show.

Apr 27, 2020 • 2h 3min
22 – Chang – Playing Nature
We discuss Alenda Chang’s Playing Nature.
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Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!
Chris Hunt created the theme song for this show.

Mar 31, 2020 • 2h 27min
21 – Pearce – Communities of Play
We discuss Celia Pearce’s Communities of Play.
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Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!
Chris Hunt created the theme song for this show.

Feb 29, 2020 • 1h 52min
20 – The King of Kong
The hosts immerse themselves in the 2007 documentary, exploring the intense rivalry between Steve Wiebe and Billy Mitchell. They analyze how the film's narrative shapes perceptions of competitive gaming and discuss the cultural significance of high scores at Twin Galaxies. Personal stories weave through discussions on parenting and gaming aspirations, highlighting emotional stakes. The chaotic ending and the characters' complexities reflect deeper themes of hope, redemption, and societal dynamics, all wrapped in humor and intriguing insights into gaming culture.

Jan 31, 2020 • 2h 4min
19 – Kocurek – Coin-Operated Americans
Dive into the cultural transformation of video game arcades from the '70s to '80s, where gaming shifted from adult entertainment to family fun. Explore the gender dynamics of gaming in the '90s, illustrated by personal anecdotes and marketing trends. Discover the humorous critique of masculinity in gaming culture alongside nostalgic reflections and regulatory complexities surrounding pinball. Lastly, discuss the impact of notable works, like 'Death Race 2000', and the intersection of gaming culture with gender politics, urging a more inclusive community.

Dec 31, 2019 • 1h 38min
18 – Jenkins – Game Design As Narrative Architecture
We delve deep into Henry Jenkins’ essay “Game Design as Narrative Architecture,” a classic in the game studies field.
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Come hang out in our Discord channel.
Support this show and all of our videos on Patreon, where you can also get our notes for this episode for $3 a month!
Chris Hunt created the theme song for this show.

Nov 30, 2019 • 3h 16min
17 – Hans – The Play of the World
Dive into the lesser-known philosophy of play through James S. Hans’ intriguing text from 1981. The discussion explores the impact of Deleuze and Guattari's works on capitalism and desire, revealing how play transcends traditional notions of work. Delve into the connections between video games and climate narratives, challenging how we perceive environmental issues. The hosts also critique the commodification of play in a capitalist society, advocating for a reexamination of values and the importance of collaboration within gaming communities.

Oct 1, 2019 • 2h 45min
16 – Aarseth – Cybertext
The hosts dive into Espen Aarseth’s influential work, Cybertext, exploring its impact on game studies and narrative theory. They discuss ergodic literature, questioning traditional interpretations of reader interaction. The conversation reveals the dynamic nature of interactive fiction, contrasting linear and non-linear narratives. Adventure games are examined for their unique storytelling and player engagement, addressing complex ethical considerations. They also touch on the relationship between technology, democracy, and the politics of game design, rounding off with an intriguing announcement for their next reading.