The Board Game Design Lab

Gabe Barrett
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Apr 11, 2018 • 48min

Bringing Old Designs Back to Life with Justin Jacobson

Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved for whatever reason, you just might get some ideas on how to bring those back. The post Bringing Old Designs Back to Life with Justin Jacobson appeared first on Board Game Design Lab.
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Apr 6, 2018 • 9min

[BONUS] Peter Hayward on Attending a Prototype Convention

The post [BONUS] Peter Hayward on Attending a Prototype Convention appeared first on Board Game Design Lab.
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Apr 4, 2018 • 45min

The Two Types of Cooperative Games with Peter Hayward

Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees. The post The Two Types of Cooperative Games with Peter Hayward appeared first on Board Game Design Lab.
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Mar 30, 2018 • 7min

[BONUS] Brandon Rollins on Playtesting

The post [BONUS] Brandon Rollins on Playtesting appeared first on Board Game Design Lab.
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Mar 28, 2018 • 41min

How to Make Your Game More Accessible with Brandon Rollins

Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.Brandon is an avid blogger and consistently writes great content to help game designers. Meeple Like Us accessibility reviews Color palettes for color blindness 10 Quick Accessibility Wins for Game Developers And make sure to check out Brandon’s latest Kickstarter campaign HERE. The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.
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Mar 23, 2018 • 8min

[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention

The post [BONUS] Jerry Hawthorne on How to Demo a Game at a Convention appeared first on Board Game Design Lab.
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Mar 21, 2018 • 1h 1min

Story Driven Games with Jerry Hawthorne

Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.Jerry is a long-time veteran of the industry and specializes in games that evoke stories. The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab.
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Mar 16, 2018 • 9min

[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design

The post [BONUS] Adam Rehberg on Balancing Life, Work, and Game Design appeared first on Board Game Design Lab.
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Mar 14, 2018 • 46min

Boxes and Packaging that Sell with Adam Rehberg

Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative. For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about. If you have box questions for Adam, you can find him on Twitter HERE. And be sure to check out his 3d sword building game, Swordcrafters, which is on Kickstarter now. The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab.
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Mar 9, 2018 • 9min

[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game

The post [BONUS] Vincent Vergonjeanne on Licensing an IP for a Game appeared first on Board Game Design Lab.

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