The Board Game Design Lab

Gabe Barrett
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May 11, 2018 • 18min

[BONUS] Brad Talton on How to Build a Game Company

The post [BONUS] Brad Talton on How to Build a Game Company appeared first on Board Game Design Lab.
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May 9, 2018 • 59min

Dueling Games with Brad Talton

Brad Talton, designer of BattleCon and Pixel Tactics, discusses dueling games. Brad has been creating dueling combat games for years and has found incredible success with his company, Level 99 Games. The post Dueling Games with Brad Talton appeared first on Board Game Design Lab.
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May 4, 2018 • 12min

[BONUS] Richard Garfield on Collectible Card Games

The post [BONUS] Richard Garfield on Collectible Card Games appeared first on Board Game Design Lab.
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May 4, 2018 • 25min

Coming Attractions for the BGDL

I’ve got some exciting announcements for the BGDL:1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…2) BGDL Game Nights. I want to provide opportunities for people (especially those in more isolated locations) to be able to get together and play games. Both published games and prototypes. So, the BGDL is going to start hosting regular game nights through Discord and Tabletop Simulator. The first game night will be May 12th.3) Giveaway. We’re giving away 2 copies of Tabletop Simulator. All you have to do is fill out this short form and you’ll be entered to win. The form will give us a better idea about what the community wants as far as game nights are concerned.4) Game design tutorial videos. Chris Perea is putting together regular content to teach you how to do various design related tasks, starting with getting your game setup on Tabletop Simulator. Please subscribe to the BGDL Youtube channel to see all the current and future how-to guides.  The post Coming Attractions for the BGDL appeared first on Board Game Design Lab.
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May 2, 2018 • 48min

Luck vs Skill with Richard Garfield

Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.Richard belongs on the game design Mount Rushmore and has awesome insight and advice. The post Luck vs Skill with Richard Garfield appeared first on Board Game Design Lab.
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Apr 27, 2018 • 7min

[BONUS] Jon Mietling on Portable Games

The post [BONUS] Jon Mietling on Portable Games appeared first on Board Game Design Lab.
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Apr 25, 2018 • 52min

Multi-Use Cards with Jon Mietling

Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism. The post Multi-Use Cards with Jon Mietling appeared first on Board Game Design Lab.
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Apr 20, 2018 • 13min

[BONUS] 2018 Game Design Challenge

For the written rules and submission form, go HERE. The post [BONUS] 2018 Game Design Challenge appeared first on Board Game Design Lab.
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Apr 18, 2018 • 45min

Pitches & Sell Sheets with Jeremy Commandeur

Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed. Sell Sheet Examples on Pinterest collected by John Brieger: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ Sell Sheet Examples on Flickr collected by Jeremy Commandeur: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ How To Make a Sell Sheet– article on League of Gamemakers: http://www.leagueofgamemakers.com/how-to-build-a-sell-sheet-for-your-game/ The post Pitches & Sell Sheets with Jeremy Commandeur appeared first on Board Game Design Lab.
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Apr 13, 2018 • 11min

[BONUS] Justin Jacobson on Managing Hype and Expectations

The post [BONUS] Justin Jacobson on Managing Hype and Expectations appeared first on Board Game Design Lab.

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