The Board Game Design Lab

Gabe Barrett
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Jun 20, 2018 • 52min

City Building Games with Ted Alspach

Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games. The post City Building Games with Ted Alspach appeared first on Board Game Design Lab.
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Jun 15, 2018 • 7min

[BONUS] Nolan Nasser on Developing Games for a Licensed IP

The post [BONUS] Nolan Nasser on Developing Games for a Licensed IP appeared first on Board Game Design Lab.
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Jun 13, 2018 • 47min

Art Direction in Games with Nolan Nasser

Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years. The post Art Direction in Games with Nolan Nasser appeared first on Board Game Design Lab.
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Jun 8, 2018 • 12min

[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher

The post [BONUS] Cody Stevens on Volunteering at a Convention for a Publisher appeared first on Board Game Design Lab.
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Jun 6, 2018 • 47min

Designing Dexterity Games with Cody Stevens

Cody Stevens, the designer of Dino Dunk, discusses dexterity games.We talk about lots of different dexterity style games, how they work, and what makes them good. The post Designing Dexterity Games with Cody Stevens appeared first on Board Game Design Lab.
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Jun 1, 2018 • 17min

[BONUS] Joseph Z Chen on How to Build an Email List

The post [BONUS] Joseph Z Chen on How to Build an Email List appeared first on Board Game Design Lab.
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May 30, 2018 • 42min

Catch-Up Mechanisms with Joseph Z. Chen

Joseph Z Chen discusses catch-up mechanisms.Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about several popular games and their catch-up mechanisms as well as Joseph’s personal experiences. And don’t forget to check out Joseph’s game, Fantastic Factories, on Kickstarter HERE. The post Catch-Up Mechanisms with Joseph Z. Chen appeared first on Board Game Design Lab.
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May 23, 2018 • 36min

For the Love of Board Games – A Book by Erin Dean

Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed. You can check out Erin’s documentary, The Board Game Boom, here. The post For the Love of Board Games – A Book by Erin Dean appeared first on Board Game Design Lab.
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May 18, 2018 • 33min

[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest

Here’s Daniel’s article about receiving feedback from a design contest. The post [BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest appeared first on Board Game Design Lab.
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May 16, 2018 • 40min

The Indie Game Alliance with Matt Holden

Matt Holden discusses the Indie Game Alliance.Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services. The post The Indie Game Alliance with Matt Holden appeared first on Board Game Design Lab.

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