

The Board Game Design Lab
Gabe Barrett
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Episodes
Mentioned books

Mar 7, 2018 • 49min
Designing Games with Digital Elements with Vincent Vergonjeanne
Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic.
The post Designing Games with Digital Elements with Vincent Vergonjeanne appeared first on Board Game Design Lab.

Mar 2, 2018 • 14min
[BONUS] Jason Mowery & Chase Williams on Designing Heist Games
The post [BONUS] Jason Mowery & Chase Williams on Designing Heist Games appeared first on Board Game Design Lab.

Feb 28, 2018 • 1h 8min
Working with a Co-Designer with Jason Mowery and Chase Williams
Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)
The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab.

Feb 23, 2018 • 9min
[BONUS] Petter Olsen on How to Create a Great Looking Prototype
The post [BONUS] Petter Olsen on How to Create a Great Looking Prototype appeared first on Board Game Design Lab.

Feb 21, 2018 • 37min
The King of the Hill Mechanism with Petter Olsen
Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism. (We also might go into propane and propane accessories…)Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well. You can check out his new game on Kickstarter HERE.
The post The King of the Hill Mechanism with Petter Olsen appeared first on Board Game Design Lab.

Feb 16, 2018 • 15min
[BONUS] Greg Loring-Albright on How to Recover from Failure
The post [BONUS] Greg Loring-Albright on How to Recover from Failure appeared first on Board Game Design Lab.

Feb 14, 2018 • 33min
Designing Micro Games with Greg Loring-Albright
Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.
The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab.

Feb 9, 2018 • 13min
[BONUS] Jon Gilmour on Post-Apocalyptic Games
The post [BONUS] Jon Gilmour on Post-Apocalyptic Games appeared first on Board Game Design Lab.

Feb 7, 2018 • 40min
Themes that Sell with Jon Gilmour
Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.
Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.
The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.

Feb 2, 2018 • 1h 1min
[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald
The post [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald appeared first on Board Game Design Lab.