The Board Game Design Lab

Gabe Barrett
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Nov 2, 2018 • 11min

[BONUS] Jamey & Gabe on Designing The Final Flicktier

The post [BONUS] Jamey & Gabe on Designing The Final Flicktier appeared first on Board Game Design Lab.
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Oct 31, 2018 • 37min

Celebrating 100 Episodes!

Jamey Stegmaier is guest hosting, and we’re celebrating 100 episodes of the show! We’re talking past, present, and future with lots of interesting things thrown in.​​ The post Celebrating 100 Episodes! appeared first on Board Game Design Lab.
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Oct 26, 2018 • 9min

[BONUS] Calum Taylor on Designing in Isolation

The post [BONUS] Calum Taylor on Designing in Isolation appeared first on Board Game Design Lab.
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Oct 24, 2018 • 57min

Randomness and Player Agency with Calum Taylor

Calum Taylor, designer of Motora, talks about balancing luck with player agency.It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments. And be sure to check out Calum’s game on Kickstarter HERE. The post Randomness and Player Agency with Calum Taylor appeared first on Board Game Design Lab.
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Oct 19, 2018 • 10min

[BONUS] Nick Kopp on Bar Codes and SKUs

The post [BONUS] Nick Kopp on Bar Codes and SKUs appeared first on Board Game Design Lab.
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Oct 17, 2018 • 54min

Designing Light Games with Carla Kopp

Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games. Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well. The post Designing Light Games with Carla Kopp appeared first on Board Game Design Lab.
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Oct 12, 2018 • 9min

[BONUS] Julio Nazario on Getting Inspired

The post [BONUS] Julio Nazario on Getting Inspired appeared first on Board Game Design Lab.
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Oct 10, 2018 • 59min

Innovative Uses of Game Components with Julio Nazario

Julio Nazario, winner of the HABA Games design challenge, talks about game components and interesting ways to use them.Julio has been designing some really innovative games using components in really cool ways. The post Innovative Uses of Game Components with Julio Nazario appeared first on Board Game Design Lab.
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Oct 5, 2018 • 11min

[BONUS] Isaac Vega on Working on Games in a Series

The post [BONUS] Isaac Vega on Working on Games in a Series appeared first on Board Game Design Lab.
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Oct 3, 2018 • 55min

Balancing a Game with Isaac Vega

Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players. The post Balancing a Game with Isaac Vega appeared first on Board Game Design Lab.

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