

The Board Game Design Lab
Gabe Barrett
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Episodes
Mentioned books

Dec 4, 2018 • 36min
[BGDL+] My Kickstarter Post Mortem
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch.
Check out the relaunch of The Final Flicktier HERE.
The post [BGDL+] My Kickstarter Post Mortem appeared first on Board Game Design Lab.

Nov 30, 2018 • 9min
[BONUS] Aron West on Building a Fanbase
The post [BONUS] Aron West on Building a Fanbase appeared first on Board Game Design Lab.

Nov 28, 2018 • 58min
Designing Dexterity Games with Aron West
Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic.
And be sure to check out the latest version of Catacombs HERE.
The post Designing Dexterity Games with Aron West appeared first on Board Game Design Lab.

Nov 23, 2018 • 9min
[BONUS] Jackson Pope on the Ups and Downs of Publishing
The post [BONUS] Jackson Pope on the Ups and Downs of Publishing appeared first on Board Game Design Lab.

Nov 21, 2018 • 47min
Designing Hand Crafted Games with Jackson Pope
Jackson Pope, founder of Eurydice Games, talks about designing and putting together hand made games.Jackson has been hand crafting and selling his games for years and has a ton of insight on the topic.You can find the episode HERE.
The post Designing Hand Crafted Games with Jackson Pope appeared first on Board Game Design Lab.

Nov 16, 2018 • 31min
[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design
The post [BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design appeared first on Board Game Design Lab.

Nov 16, 2018 • 9min
[BONUS] David Abelson on Bringing Family into Game Design
The post [BONUS] David Abelson on Bringing Family into Game Design appeared first on Board Game Design Lab.

Nov 14, 2018 • 58min
Designing Abstract Games with David Abelson
David Abelson, founder of Fisher Heaton Games, talks about designing abstract games.David’s abstract game, Intelle, is a brain burning 2 player experience with a theme that actually makes sense.
And be sure to check out the solo expansion for Intelle on Kickstarter HERE.
The post Designing Abstract Games with David Abelson appeared first on Board Game Design Lab.

Nov 9, 2018 • 7min
[BONUS] Dustin Staats on Contributing to the Board Gaming Community
The post [BONUS] Dustin Staats on Contributing to the Board Gaming Community appeared first on Board Game Design Lab.

Nov 7, 2018 • 47min
Gaming in the Classroom with Dustin Staats
Dustin Staats, founder of Board Gaming with English, talks about using and designing games in the classroom.Dustin has taught all over the worlds and regularly uses games to reinforce different concepts his students are learning.
The post Gaming in the Classroom with Dustin Staats appeared first on Board Game Design Lab.