

The Board Game Design Lab
Gabe Barrett
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Episodes
Mentioned books

Jul 19, 2019 • 16min
[BONUS] Joe Pilkus on Overcoming Failure
The post [BONUS] Joe Pilkus on Overcoming Failure appeared first on Board Game Design Lab.

Jul 17, 2019 • 1h 12min
Lessons Learned from Developing Games with Joe Pilkus
Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.
Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.
The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.

Jul 12, 2019 • 11min
[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher
The post [BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher appeared first on Board Game Design Lab.

Jul 10, 2019 • 57min
Creating Magic Moments with Derek Funkhouser
Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments.
Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come.
The post Creating Magic Moments with Derek Funkhouser appeared first on Board Game Design Lab.

Jul 5, 2019 • 5min
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator
The post [BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator appeared first on Board Game Design Lab.

Jul 3, 2019 • 50min
Designing Fantasy Themed Games with Wes Woodbury
Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game.
We talk about world-building, combat systems, art, and more.
And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.
The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab.

Jun 28, 2019 • 5min
[BONUS] Ryan Langewisch on Tile-Placement Games
The post [BONUS] Ryan Langewisch on Tile-Placement Games appeared first on Board Game Design Lab.

Jun 26, 2019 • 56min
Rapid Iteration with Ryan Langewisch
Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently.
Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.
The post Rapid Iteration with Ryan Langewisch appeared first on Board Game Design Lab.

Jun 21, 2019 • 9min
[BONUS] Luke Laurie on Designing Expansions
The post [BONUS] Luke Laurie on Designing Expansions appeared first on Board Game Design Lab.

Jun 19, 2019 • 58min
Designing Worker Placement Games with Luke Laurie
Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game.
Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years.
The post Designing Worker Placement Games with Luke Laurie appeared first on Board Game Design Lab.