The Board Game Design Lab

Gabe Barrett
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Jul 19, 2019 • 16min

[BONUS] Joe Pilkus on Overcoming Failure

The post [BONUS] Joe Pilkus on Overcoming Failure appeared first on Board Game Design Lab.
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Jul 17, 2019 • 1h 12min

Lessons Learned from Developing Games with Joe Pilkus

Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years. Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years. The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.
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Jul 12, 2019 • 11min

[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher

The post [BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher appeared first on Board Game Design Lab.
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Jul 10, 2019 • 57min

Creating Magic Moments with Derek Funkhouser

Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments. Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come. The post Creating Magic Moments with Derek Funkhouser appeared first on Board Game Design Lab.
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Jul 5, 2019 • 5min

[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator

The post [BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator appeared first on Board Game Design Lab.
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Jul 3, 2019 • 50min

Designing Fantasy Themed Games with Wes Woodbury

Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game. We talk about world-building, combat systems, art, and more.  And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE. The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab.
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Jun 28, 2019 • 5min

[BONUS] Ryan Langewisch on Tile-Placement Games

The post [BONUS] Ryan Langewisch on Tile-Placement Games appeared first on Board Game Design Lab.
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Jun 26, 2019 • 56min

Rapid Iteration with Ryan Langewisch

Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently. Ryan recently won a 48-hour game jam and has gotten really good at the iteration process. The post Rapid Iteration with Ryan Langewisch appeared first on Board Game Design Lab.
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Jun 21, 2019 • 9min

[BONUS] Luke Laurie on Designing Expansions

The post [BONUS] Luke Laurie on Designing Expansions appeared first on Board Game Design Lab.
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Jun 19, 2019 • 58min

Designing Worker Placement Games with Luke Laurie

Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game. Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years. The post Designing Worker Placement Games with Luke Laurie appeared first on Board Game Design Lab.

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