

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

Jun 16, 2017 • 41min
#444: Vanilla Matters
On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.

Jun 9, 2017 • 39min
#443: "Sparks"
One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.

Jun 9, 2017 • 39min
#442: New vs. Returning Worlds
In this podcast, I talk about the difference of designing a set for a new world and designing for a return.

Jun 2, 2017 • 36min
#441: Prereleases
This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.

Jun 2, 2017 • 38min
#440: Dungeons & Dragons
Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.

May 26, 2017 • 27min
#439: Other Teams
I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.

May 26, 2017 • 32min
#438: Rarity
In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.

May 19, 2017 • 30min
#437: Great Designer Search 1, Part 2
This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.

May 19, 2017 • 41min
#436: Great Designer Search 1, Part 1
This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.

May 12, 2017 • 41min
#435: Principles of Magic
R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D makes Magic.


