Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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Jun 16, 2017 • 41min

#444: Vanilla Matters

On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.
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Jun 9, 2017 • 39min

#443: "Sparks"

One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.
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Jun 9, 2017 • 39min

#442: New vs. Returning Worlds

In this podcast, I talk about the difference of designing a set for a new world and designing for a return.
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Jun 2, 2017 • 36min

#441: Prereleases

This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
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Jun 2, 2017 • 38min

#440: Dungeons & Dragons

Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.
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May 26, 2017 • 27min

#439: Other Teams

I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.
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May 26, 2017 • 32min

#438: Rarity

In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.
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May 19, 2017 • 30min

#437: Great Designer Search 1, Part 2

This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
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May 19, 2017 • 41min

#436: Great Designer Search 1, Part 1

This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
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May 12, 2017 • 41min

#435: Principles of Magic

R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D makes Magic.

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