Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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May 12, 2017 • 38min

#434: 20 Lessons: Fun

This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.
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May 5, 2017 • 33min

#433: Telling a Story Through a Trading Card Game

Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.
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May 5, 2017 • 38min

#432: Guildpact, Part 3

This is the third and final podcast in my three-part series on the design of Guildpact.
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Apr 28, 2017 • 38min

#431: Guildpact, Part 2

This is second part of a three-part series on the design of Guildpact.
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Apr 28, 2017 • 38min

#430: Guildpact, Part 1

This is first part of a three-part series on the design of Guildpact.
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Apr 21, 2017 • 46min

#429: Planes

This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.
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Apr 21, 2017 • 53min

#428: 2015

This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.
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Apr 14, 2017 • 42min

#427: Top-Down vs. Bottom-Up

There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then walk through the history of Magic talking about whether or not the first set of each block was a top-down or bottom-up design.
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Apr 14, 2017 • 38min

#426: Fights I Lost

I often talk about the many fights in R&D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.
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Apr 7, 2017 • 39min

#425: Lessons Learned: Battle for Zendikar

This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discuss what I learned from leading the design for Battle for Zendikar.

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