

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

Jul 21, 2017 • 41min
#454: Flashback
In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.

Jul 14, 2017 • 36min
#453: Amonkhet, Part 2
This is second part of my two-part series on the design of Amonkhet.

Jul 14, 2017 • 42min
#452: Amonkhet, Part 1
I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.

Jul 7, 2017 • 39min
#451: Becoming a Game Designer
One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.

Jul 7, 2017 • 38min
#450: R&D, Wave Three
From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."

Jun 30, 2017 • 44min
#449: Counters
In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.

Jun 30, 2017 • 35min
#448: Other Wizards Games, Part 2
Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.

Jun 22, 2017 • 39min
#447: Other Wizards Games
Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.

Jun 22, 2017 • 39min
#446: 20 Lessons: Bluntness
This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."

Jun 16, 2017 • 36min
#445: Frames
I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.


