

Magic: The Gathering Drive to Work Podcast
Mark Rosewater
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Episodes
Mentioned books

Aug 26, 2022 • 34min
#962: My Wizards Origin Story
I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.

Aug 26, 2022 • 32min
#961: Barry Reich
In this podcast, I interview Barry Reich, Magic's very first playtester.

Aug 19, 2022 • 31min
#960: Enchantment Types
In this podcast, I go through all the enchantment subtypes of Magic.

Aug 19, 2022 • 35min
#959: Playtest Cards
In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.

Aug 12, 2022 • 33min
#958: Snow
In this podcast, I talk about the history of the snow supertype.

Aug 12, 2022 • 32min
#957: Scarecrows
In this podcast, I talk about the history and design of all the Scarecrows in Magic.

Aug 5, 2022 • 34min
#956: Use Case
In this podcast, I talk about a tool R&D uses called a use case.

Aug 5, 2022 • 31min
#955: San Diego Comic-Con 2022
In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.

Jul 29, 2022 • 32min
#954: Broadwaycon 2022
My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.

Jul 29, 2022 • 30min
#953: Mechanical Depth
When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.


