Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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Aug 26, 2022 • 34min

#962: My Wizards Origin Story

I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.
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Aug 26, 2022 • 32min

#961: Barry Reich

In this podcast, I interview Barry Reich, Magic's very first playtester.
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Aug 19, 2022 • 31min

#960: Enchantment Types

In this podcast, I go through all the enchantment subtypes of Magic.
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Aug 19, 2022 • 35min

#959: Playtest Cards

In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.
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Aug 12, 2022 • 33min

#958: Snow

In this podcast, I talk about the history of the snow supertype.
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Aug 12, 2022 • 32min

#957: Scarecrows

In this podcast, I talk about the history and design of all the Scarecrows in Magic.
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Aug 5, 2022 • 34min

#956: Use Case

In this podcast, I talk about a tool R&D uses called a use case.
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Aug 5, 2022 • 31min

#955: San Diego Comic-Con 2022

In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.
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Jul 29, 2022 • 32min

#954: Broadwaycon 2022

My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.
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Jul 29, 2022 • 30min

#953: Mechanical Depth

When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.

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