
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Latest episodes

Jun 3, 2022 • 30min
#937: CLB Vision Design with Glenn Jones
I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.

Jun 3, 2022 • 32min
#938: Double-Faced Cards
For this podcast, I look at the history and design evolution of double-faced cards.

May 27, 2022 • 40min
#935: Darksteel
This is the second of a three-part series looking at the design of original Mirrodin block.

May 27, 2022 • 36min
#936: Fifth Dawn
This is the third of a three-part series looking at the design of original Mirrodin block.

May 20, 2022 • 32min
#934: Mirrodin
This is the first of a three-part series looking at the design of original Mirrodin block.

May 20, 2022 • 34min
#933: Editing with Gregg Luben
I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.

May 13, 2022 • 32min
#932: Magic Design Tools
A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a trading card game?

May 13, 2022 • 30min
#931: Streets of New Capenna Commander with Chris Mooney
I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.

May 7, 2022 • 33min
#930: Restrictions
In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game.

May 7, 2022 • 32min
#929: Streets of New Capenna with Jules Robins
I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.