
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Latest episodes

Mar 26, 2022 • 31min
#918: Stories from Japan
One of the cool perks of my job is that I've had a lot of opportunity to travel to other countries. The country I've visited the most is Japan. In this podcast, I share three stories from three different visits to the Land of the Rising Sun.

Mar 26, 2022 • 37min
#917: Lorwyn with Aaron Forsythe
I sit down with Designer Aaron Forsythe to talk about the design of Lorwyn.

Mar 19, 2022 • 30min
#916: Card Frames
In this podcast, I talk about using different card frames as a design tool and get into the history of card frames that changed for mechanical reasons.

Mar 19, 2022 • 35min
#915: New World Order with Matt Place
I sit down with Designer Matt Place to talk about the creation of New World Order, something he and I created many years ago to tackle a big problem the game was having.

Mar 12, 2022 • 31min
#914: Initial Ideation
This podcast is about my latest Nuts & Bolts article on initial ideation. In it, I explain how one starts designing a Magic set around an idea.

Mar 12, 2022 • 37min
#913: Copywriting with Ari Zirulnik
I sit down with Senior Copywriter Ari Zirulnik to talk about what exactly Magic copywriting is. He and I also lightly touch on writing the names and flavor text for Unfinity.

Mar 5, 2022 • 32min
#912: Watermarks
In this podcast, I explain the history of watermarks, talk about the various ways we use them, and explain why we can't mechanically care about them outside of Un- sets.

Mar 5, 2022 • 33min
#911: Good Morning Magic with Gavin
I sit down with Designer Gavin Verhey to discuss the making of his Good Morning Magic videos.

Feb 26, 2022 • 36min
#910: The Big Picture
This is a podcast version of my article where I talk about the challenges of designing Magic when it's a different game to different players.

Feb 26, 2022 • 42min
#909: Council of Colors with Chris Mooney
Exploring the collaborative efforts of the Council of Colors in Magic: The Gathering design, discussing mechanics like blood tokens and maintaining color identity. Delving into design check-ins, color interactions, and enhancing white's token creation capabilities in Commander. Examining the evolution of color philosophies in card design and introducing new abilities for blue creatures. Addressing challenges in evolving color roles, including introducing card draw to white.