
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Latest episodes

Jun 14, 2024 • 30min
#1146: Color Weaknesses
Delve into the weaknesses of each color in Magic: The Gathering, from white's rigidity to black's calculated risks. Explore gameplay strategies of blue, black, and green, focusing on knowledge, ruthlessness, and creature reliance. Discover the philosophies of red, black, and green, highlighting spontaneity, growth, and creature reliance.

Jun 14, 2024 • 32min
#1145: Power and Toughness
Exploring power and toughness in Magic: The Gathering, this podcast dives into the design intricacies, combat dynamics, and creature roles. Learn about the origins of the game and the strategic considerations behind creature power and toughness values.

4 snips
Jun 7, 2024 • 33min
#1144: Color Imbalance
In this podcast, I talk about why we don't have colors show up in different amounts in sets.

Jun 7, 2024 • 30min
#1143: Modern Horizons 3 Set Design with Michael Majors
In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.

May 31, 2024 • 31min
#1142: Designing Tokens
In this podcast, I talk about how we design tokens and the cards that create them.

May 31, 2024 • 30min
#1141: Modern Horizons 3 Vision Design with Erik Lauer
I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.

May 24, 2024 • 35min
#1140: History of the Color Pie
I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.

May 24, 2024 • 36min
#1139: Sheldon Menery with Scott Larabee
In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (it's not just Commander) and who he was as a person.

May 17, 2024 • 32min
#1138: Lessons Learned – Phyrexia: All Will Be One
This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All Will Be One.

May 17, 2024 • 31min
#1137: Designing Typal Cards
In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).