Magic: The Gathering Drive to Work Podcast

Mark Rosewater
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Oct 18, 2024 • 31min

#1182: The History of Magic Design, Part 4

This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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Oct 18, 2024 • 31min

#1181: Backwards Compatibility

When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.
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Oct 11, 2024 • 32min

#1180: The History of Magic Design, Part 3

This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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Oct 11, 2024 • 31min

#1179: Cardcrafting

Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.
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Oct 4, 2024 • 31min

#1178: The History of Magic Design, Part 2

Dive into the transformative journey of Magic design, exploring how it evolved from individual sets to thematic blocks. Discover the innovations sparked by key sets like Tempest and Urza's Saga. Hear about vital lessons in power balance and naming mechanics that shaped card design, and learn about the growing collaboration between creative teams that hinted at future developments in gameplay.
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Oct 4, 2024 • 38min

#1177: 2023–24 Mechanics Review

In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.
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Sep 27, 2024 • 31min

#1176: The History of Magic Design, Part 1

This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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Sep 27, 2024 • 30min

#1175: Duskmourn Worldbuilding with Emily Teng

In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.
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Sep 20, 2024 • 32min

#1174: The Un- Line

In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.
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Sep 20, 2024 • 34min

#1173: Duskmourn Set Design with Jules Robins

In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.

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