
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Latest episodes

May 10, 2024 • 31min
#1136: Being a Team Lead
Exploring the lead designer's responsibilities in Magic set creation, focusing on file, set, and play design roles. Highlighting collaboration, team dynamics, and game design meetings. Emphasis on leveraging team strengths, fostering diversity of perspectives, and overcoming challenges in set development.

May 10, 2024 • 36min
#1135: Monocolor Design
In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.

May 3, 2024 • 31min
#1134: Alphabet
In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.

May 3, 2024 • 31min
#1133: Naming Sets with Ari Zirulnik
In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.

Apr 26, 2024 • 32min
#1132: Sixth Edition Rules
Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the major changes that happened.

Apr 26, 2024 • 32min
#1131: Magic Stories about My Dad
My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.

Apr 19, 2024 • 34min
#1130: A/B Mechanics
Exploring the complexities of A/B mechanics in Magic: The Gathering, from madness to proliferate. Delving into host augment mechanics and balancing challenges. Understanding mechanics dependency and design considerations for different formats.

Apr 19, 2024 • 32min
#1129: The Question
Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualification. One question from that test, question number 28, proved to be controversial. The topic recently returned to social media, so I decided to record a podcast about it. I talk about the history of the GDSs, the reasons why there's a multiple-choice test, and get into the specifics of question 28.

Apr 12, 2024 • 29min
#1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens
In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.

Apr 12, 2024 • 30min
#1127: Same But Different
Exploring the concept of 'same but different' in Magic set design, balancing innovation with familiarity. Highlighting gameplay adaptability and strategic dynamics, comparing the spree mechanic to kicker. Emphasizing the importance of balancing familiarity and innovation in Magic: The Gathering sets to keep the game exciting.