
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Latest episodes

5 snips
Jul 19, 2024 • 33min
#1156: Fun
The podcast explores what makes gameplay fun, emphasizing emotional responses and strategic challenges. It delves into the joy of strategy, learning from opponents, and unexpected wins in Magic: The Gathering. The significance of player preferences, social interactions, and observation in game design is discussed to enhance the overall fun factor.

Jul 19, 2024 • 36min
#1155: Bloomburrow Vision Design with Doug Beyer
In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.

Jul 12, 2024 • 39min
#1154: Looking Back, Part 2
This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.

Jul 12, 2024 • 35min
#1153: Looking Back, Part 1
This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.

Jul 5, 2024 • 32min
#1152: Fallen Empires
In this podcast, I talk about the Fallen Empires expansion.

Jul 5, 2024 • 35min
#1151: Blue Sky Design
Unrestricted blue sky design in Magic: The Gathering, showcasing unique card concepts and set structures. Early stages of world building and time travel concept development. Exploring innovative design concepts like sets around dragons and time travel.

4 snips
Jun 28, 2024 • 35min
#1150: Emotional Center
In this podcast, I talk about how design needs to evoke an emotional response from the players.

Jun 28, 2024 • 30min
#1149: Exile
In this podcast, I talk all about the history and design surrounding the exile zone.

Jun 21, 2024 • 29min
#1148: Assassin's Creed with Corey Bowen
In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.

Jun 21, 2024 • 31min
#1147: Demand vs. Innovation
This podcast discusses the balance between meeting player demands and introducing innovative elements in Magic: The Gathering design. It explores the challenges of evolving innovation, finding inspiration through technology advancements, and aligning new concepts with specific themes, colors, and archetypes.