Indie Game Lunch Hour

Indie Game Academy
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Dec 29, 2021 • 55min

How do you scale your Indie Studio? Featuring Dan Mellott

Congrats! You have started your game studio! But... now what? What do you do once you've gotten started to take it to the next level? This week at the IGA Lunch Hour we are joined by Dan Mellott, an ex Amazon engineering manager and fresh founder of an Indie Game Studio. Dan gives his thoughts on scale with his co-founder, our very own David Doane. We also talk about narrative characters in games and the future of VR as well as other good stuff. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7
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Dec 28, 2021 • 55min

Hackers vs Thinkers: What's the right kind of Game Developer?

Dive into the lively debate between Hacker-style developers and meticulous Thinkers. Discover a comedic space adventure that highlights quirky challenges in game design. Explore how balancing different development styles enhances creativity and productivity. Discuss the importance of open-ended gameplay mechanics versus structured puzzles in engaging players. Hear insights on the challenges of playtesting and creating intuitive control schemes. Plus, a sprinkle of nostalgia with holiday gaming favorites rounds out the conversation!
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Dec 8, 2021 • 57min

Are Games a Reflection of Our Personality? With Dennis Gilham

Games are truly the Voltron of art forms. They combine so many different elements into a mega art form that acts like a mirror into our very hearts. Did you avoid making evil choices in Knights of the OId Republic, or did you revel in them? Reflect on video games as a reflection with Dennis Gilham, a project manager from the Aerospace industry and this episode's guest of honor.Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7
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Dec 1, 2021 • 58min

Multiplayer or Singleplayer games with Adrian Marple

Have you ever wondered if you should build a multiplayer game or a single player game? Well so have we! In today's IGA Lunch Hour we invited Adrian Marple to show off his IRL interactive game Super Orbitron. We also covered multiplayer versus singleplayer games and breaking into the games industry. We have these talks every Wednesday at 12pm EST on our Discord channel. Stop on by to ask your own questions and participate in the discussion! https://discord.gg/gFGAG54WK7
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Nov 29, 2021 • 56min

Video Game Replayability, Git and More

Dive into the world of game design where replayability takes center stage, especially with classics like Metroid. Discover the power of GitHub in collaborative game development versus Unity Collaborate, and hear about two exciting prototypes in the making: a horror adventure on the high seas and a comedy on the moon. Gain insights into the benefits of forming an LLC for indie devs and the importance of user feedback in creating captivating gameplay experiences. Plus, explore the future vision for supporting indie developers!

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