

A realistic guide to managing your game projects: With Rick Williams
Mar 3, 2022
Rick Williams, a Unity certified game developer and 3D generalist, shares his wealth of experience in managing indie game projects. He discusses the importance of structured project planning and effective communication within teams. From personal anecdotes on overcoming challenges to essential tools for organizing game development, Rick emphasizes sustainable practices to prevent burnout. He also delves into the significance of adapting plans and utilizing documentation techniques like Gantt charts to keep projects on track. A must-listen for aspiring game developers!
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Fartman: A Disjointed Project
- Rick Williams shared a project called Fartman, a Mega Man-like game where the team lacked a full mechanics list.
- The project built features week to week and ended disjointed and incomplete, showing poor planning effects.
Pace Yourself to Avoid Burnout
- Avoid sprinting hard continuously to prevent burnout in game projects.
- Pace yourself like a marathon runner with manageable weekly hours to sustain development.
Start Planning with Core Loop
- Start your project planning with ideation to define premise, core loop, and scope.
- Create a feature list, precedence diagram, roadmap, and self-sufficient milestones to guide development effectively.