Indie Game Lunch Hour cover image

A realistic guide to managing your game projects: With Rick Williams

Indie Game Lunch Hour

00:00

Foundations of Game Development Planning

This chapter explores the foundational aspects of planning and organization in game development, focusing on essential documentation, tools like flow-building software, and the pre-production phase. It highlights the significance of creating a comprehensive roadmap, iterating through development, and prioritizing features using various management techniques such as Gantt charts. The discussion emphasizes the collaborative nature of project management and the importance of adapting plans as the project evolves.

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