Game Dev Unchained

Game Dev Unchained
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Sep 19, 2017 • 1h 3min

0104: Story Of Pandemic, Saboteur, & Art Direction With Imran Sheikh

Imran Sheikh is a concept artist that has an expansive career both in games and in the television/movie industry. In this episode, he takes us back to the beginning of his journey when Pandemic Studios was at its height of success to its eventual closure. Going over what went right and what went wrong. Also talks about his general philosophy in life and all else. https://www.artstation.com/imransheikh https://www.linkedin.com/in/imransheikhillustration/ Thanks for our Patrons for support: Muti Banda, and
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Sep 12, 2017 • 1h 8min

0103: Lighting In Movies And Games With Scott Knapp

Scott Knapp is a Lighting Artist that has worked in both the movies and game industry. We discuss about the emergence of Lighting defining next gen quality and the difference of working in both industries as a lighter. Guest Awareness: If you are suffering from depression please reach out to friends and family. If you are looking for an organization for assistance please refer to AFSP (American Foundation of Suicide Prevention) https://afsp.org/. https://vimeo.com/123170896 https://www.linkedin.com/in/sco
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Sep 5, 2017 • 1h 19min

0102: Beating The Sophmore Slump with Tacoma Featuring Steve Gaynor

The Fullbright team hit a homerun with their first indie title "Gone Home" and are back at it again with their new game "Tacoma." The only thing that's harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, we have co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give us some insight on how crazy it is even after being established in the indie scene. https://tacoma.game/ https://full
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Aug 29, 2017 • 1h 3min

0101: 'I'm Indie Money' with Thoraka

Thoraka first foray into game development was spending two years setting money aside to go indie full time. Since then he has made two games that each generated self-sustainable income with 150K downloads each. He sits with us this week to discuss his process and how he got to where he is now. Check out Thoraka's latest app game: Trainclicker Evolution: https://play.google.com/store/apps/details?id=com.Turbulence101Games.trainclickerevolution&hl=en Join our Discord: https://discord.gg/sJtGmpV Check out ou
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Aug 22, 2017 • 1h 9min

0100: Roundtable News- PUBG, Dr Disrespect Ban, Fortnite, ESPORTS, Lumberyard, And No Mans Sky

It's that time of the month again. Roundtable News discussing the biggest topics and trends. This episode includes: PUBG, Dr Disrespect Ban, Fortnite, Rise Of ESPORTS, Lumberyard, And No Mans Sky Support us on Patreon: https://www.patreon.com/gamedevunchained Check us out on our website https://www.gamedevunchained.com/
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Aug 15, 2017 • 1h 4min

0099: AAA Dev In Unity with Will Armstrong

Will Armstrong has done it all within the game industry. He has worked on AAA franchises like Bioshock 2, succeeded with indie studios like Firewatch, and is now lending his talents at an engine company such as Unity. He sits down with us this week to discuss how the Spotlight team operates and the common issues and fixes when working with bigger teams.
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Aug 8, 2017 • 1h 14min

0098: A Life Of Dice With Matt Colville

Matt Colville is a big YouTube personality that has over 100k subscribers that mostly talks about D&D (how to run it), weekly game (stream archive), and occasionally movies. When he isn't giving awesome advice he's a writer and designer in the game industry. In this episode, we talk about D&D, the Tabletop game Reconnaissance, and many more! https://www.youtube.com/channel/UCkVdb9Yr8fc05_VbAVfskCA @mattcolville on twitter www.twitch.tv/mattcolville
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Aug 1, 2017 • 1h 3min

0097: Unity Community Management With Blaine Pascu

Blaine Pascu is a community manager at Unity. He has been part of Unity when there was only 30 people in the San Francisco office and now has grown over 1000 employees in 3 short years. He drops some sage advice on how best to manage social networking and talks about democratizing game development. *Correction* When asked about the two assets that was made a part of Unity 2017 Blaine said Cinemachine and NGUI. Unity haven't acquired NGUI but have made both Cinemachine and Text Mesh Pro free for users.
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Jul 25, 2017 • 1h 3min

0096: Pivoting Disciplines With Sam Wey

Sam Wey is a game designer who started his career as a character artist. Since then he has been in both the game and animation industry working as a prop artist, level artist, and a level designer. This man has worked almost all the jobs in the industry before finding his calling in game design. He walks us through his journey and talks about how it was starting over again every time. https://www.linkedin.com/in/samwey/ http://www.samwey.com/
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Jul 18, 2017 • 1h 4min

0095: Roundtable News- Mass Effect Drama, E3, Foot Fetish Fiasco, Occ Rift Price Drop, GTA Online

In this Roundtable News, we hit the biggest topics of last month sharing opinions from Game Developers.

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