Game Dev Unchained

Game Dev Unchained
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Oct 17, 2017 • 1h 14min

0108: Making A Game In A Year With Matt Viglione And Robert Zubek

This is an exciting episode that is relevant to everyone that is interested in Indie Development. The biggest risk to any game is over-scoping and not having enough time. SomaSim founders, Matt and Robert, walk us through their process of making their first game within a year and using the lessons learned into making their followup dream game, Project Highrise. Priceless knowledge is shared from quitting to doing Indie, working with contractors, pricing, business development, and securing a publisher for th
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Oct 10, 2017 • 1h 26min

0107: Glassdoor Confessions On Kojima Productions (Konami Subsidiary)

This is our first episode of Glassdoor Confessions where we look at Glassdoor reviews for Kojima Productions (Konami Subsidiary) and try to find out what really went on? Collin Fogel joins us on this panel as we speculate and relate to the praises and complaints of this now defunct company. Kojima Productions lives on as a independent studio and has since been cut off from the Konami family. https://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073 Thanks for our Patrons for suppo
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Oct 3, 2017 • 1h 29min

0106: Going Deep With PUBG

Going Deep is a new segment that we are adding to the podcast that will focus on a breakout game that challenges the current trends in the industry. We look at all aspects of why Player's Unknown Battle Grounds is such a phenomenal success in terms of game design, sales, and spectator ship. Mike Birkhead returns to lead the charge in this full breakdown analysis about what makes this game so special. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detr
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Sep 26, 2017 • 1h 2min

0105: Roundtable News- Influencers Disclosure, PUBG Still, PewDiePie Crashing Star, Rating Bombings

Roundtable News is when we gather game industry professionals and review gaming and game development biggest topics of the month. Opinions are completely our own and do not represent companies we work for. Please don't get us fired! Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detrick, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ pandemicgameartIndiegam
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Sep 19, 2017 • 1h 3min

0104: Story Of Pandemic, Saboteur, & Art Direction With Imran Sheikh

Imran Sheikh is a concept artist that has an expansive career both in games and in the television/movie industry. In this episode, he takes us back to the beginning of his journey when Pandemic Studios was at its height of success to its eventual closure. Going over what went right and what went wrong. Also talks about his general philosophy in life and all else. https://www.artstation.com/imransheikh https://www.linkedin.com/in/imransheikhillustration/ Thanks for our Patrons for support: Muti Banda, and
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Sep 12, 2017 • 1h 8min

0103: Lighting In Movies And Games With Scott Knapp

Scott Knapp is a Lighting Artist that has worked in both the movies and game industry. We discuss about the emergence of Lighting defining next gen quality and the difference of working in both industries as a lighter. Guest Awareness: If you are suffering from depression please reach out to friends and family. If you are looking for an organization for assistance please refer to AFSP (American Foundation of Suicide Prevention) https://afsp.org/. https://vimeo.com/123170896 https://www.linkedin.com/in/sco
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Sep 5, 2017 • 1h 19min

0102: Beating The Sophmore Slump with Tacoma Featuring Steve Gaynor

The Fullbright team hit a homerun with their first indie title "Gone Home" and are back at it again with their new game "Tacoma." The only thing that's harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, we have co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give us some insight on how crazy it is even after being established in the indie scene. https://tacoma.game/ https://full
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Aug 29, 2017 • 1h 3min

0101: 'I'm Indie Money' with Thoraka

Thoraka first foray into game development was spending two years setting money aside to go indie full time. Since then he has made two games that each generated self-sustainable income with 150K downloads each. He sits with us this week to discuss his process and how he got to where he is now. Check out Thoraka's latest app game: Trainclicker Evolution: https://play.google.com/store/apps/details?id=com.Turbulence101Games.trainclickerevolution&hl=en Join our Discord: https://discord.gg/sJtGmpV Check out ou
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Aug 22, 2017 • 1h 9min

0100: Roundtable News- PUBG, Dr Disrespect Ban, Fortnite, ESPORTS, Lumberyard, And No Mans Sky

It's that time of the month again. Roundtable News discussing the biggest topics and trends. This episode includes: PUBG, Dr Disrespect Ban, Fortnite, Rise Of ESPORTS, Lumberyard, And No Mans Sky Support us on Patreon: https://www.patreon.com/gamedevunchained Check us out on our website https://www.gamedevunchained.com/
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Aug 15, 2017 • 1h 4min

0099: AAA Dev In Unity with Will Armstrong

Will Armstrong has done it all within the game industry. He has worked on AAA franchises like Bioshock 2, succeeded with indie studios like Firewatch, and is now lending his talents at an engine company such as Unity. He sits down with us this week to discuss how the Spotlight team operates and the common issues and fixes when working with bigger teams.

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