

Game Dev Unchained
Game Dev Unchained
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
Hosted by Brandon Pham
Episodes
Mentioned books

Nov 28, 2017 • 1h 10min
0114: Net Neutrality Repeal VS Games
Net Neutrality Repeal vs. Gaming. What it means, what may happen to your games and what you can do to help. (*Our individual opinions)
http://act.freepress.net/letter/internet_fcc_nprm_nn_2017/
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
Join our community on Discord discord.gg/sJtGmpV

Nov 21, 2017 • 1h 8min
0113: The Art Of Job Getting With Maria Vasilchikova
Maria Vasilchikova is a HR Manager that has worked at Obsidian Entertainment and now Pound Sand Games. She shares her knowledge on what recruiters are looking for and the Do's and Don'ts when it comes to applying for jobs. Our conversation ranges from never burning bridges and how Social Profiles plays a role in a applicant's hiring process.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com

Nov 14, 2017 • 1h 11min
0112: Producing And Publishing Good Games With Alvin Nelson
Alvin Nelson walks us through his career from QA to Producer to Being a product manager at a major publisher. By being on both sides of development and financing Alvin gives us his perspective of what it takes to be a good producer and to avoid the pitfalls of game development.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained

Nov 7, 2017 • 1h 14min
0111: The Future for Consoles
Taking a look into the future of consoles as Brandon and Larry break down their thoughts and expectations of the life expectancy of the next generation of Sony and Microsoft console hardware!

Oct 31, 2017 • 1h 14min
0110: Roundtable News- Naughty Dog Harrassment, Visceral Games, Single Player Over, DayZ, XBOX One X
This week's Roundtable News includes discussion on the sexual allegations against Naughty Dog, Visceral Games closure affecting over 100 employees, the Death of Single Player Games, Day Z backlash on being in early access since 2013, and XBOX ONE X upcoming release.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
Join

Oct 24, 2017 • 1h 12min
0109: Making Octodad- Dadliest Catch With Phil Tibitoski
Phil Tibitoski from Young Horses co found Young Horses and co created Octodad: Dadliest Catch. What started out as a fun student project in 2011 became a hit game in 2014. In this episode, Phil walks us through the beginnings of the wild ride him and his team underwent and the stories and tribulations of creating a Indie studio. Also, we dive into what it means to make a follow up and how lessons learned can translate to Young Horses future projects.
http://store.steampowered.com/app/224480/Octodad_Dadlies

Oct 17, 2017 • 1h 14min
0108: Making A Game In A Year With Matt Viglione And Robert Zubek
This is an exciting episode that is relevant to everyone that is interested in Indie Development. The biggest risk to any game is over-scoping and not having enough time. SomaSim founders, Matt and Robert, walk us through their process of making their first game within a year and using the lessons learned into making their followup dream game, Project Highrise. Priceless knowledge is shared from quitting to doing Indie, working with contractors, pricing, business development, and securing a publisher for th

Oct 10, 2017 • 1h 26min
0107: Glassdoor Confessions On Kojima Productions (Konami Subsidiary)
This is our first episode of Glassdoor Confessions where we look at Glassdoor reviews for Kojima Productions (Konami Subsidiary) and try to find out what really went on? Collin Fogel joins us on this panel as we speculate and relate to the praises and complaints of this now defunct company. Kojima Productions lives on as a independent studio and has since been cut off from the Konami family.
https://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073
Thanks for our Patrons for suppo

Oct 3, 2017 • 1h 29min
0106: Going Deep With PUBG
Going Deep is a new segment that we are adding to the podcast that will focus on a breakout game that challenges the current trends in the industry. We look at all aspects of why Player's Unknown Battle Grounds is such a phenomenal success in terms of game design, sales, and spectator ship. Mike Birkhead returns to lead the charge in this full breakdown analysis about what makes this game so special.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detr

Sep 26, 2017 • 1h 2min
0105: Roundtable News- Influencers Disclosure, PUBG Still, PewDiePie Crashing Star, Rating Bombings
Roundtable News is when we gather game industry professionals and review gaming and game development biggest topics of the month. Opinions are completely our own and do not represent companies we work for. Please don't get us fired!
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detrick, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
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