

Game Dev Unchained
Game Dev Unchained
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
Hosted by Brandon Pham
Episodes
Mentioned books

Dec 26, 2017 • 1h 8min
0118- From Designing Hitman To Wartile With Michael Rud
Michael Rud started his career as an artist and eventually made the transition from Lead Artist to Lead Designer at IO Interactive on Hitman. He now runs his own studio and Playwood Project with their first game Wartile in early access on Steam. In this episode, we go over everything from his personal career pivots to game design philosophy using table tops as prototyping tools. You don't want to miss out!
https://www.linkedin.com/in/mrjakobsen/
http://wartile.com/
http://store.steampowered.com/app/404200/

Dec 19, 2017 • 1h
0117: Roundtable News- Net Neutrality Repealed, EA Microtrans and Respawn, Star Citizen Sued, VGA
Another month passes calls for another episode of Roundtable News. Our segment that welcomes an open discussion on the recent month's biggest news in the industry and how it affects game developers worldwide.
Topics this week includes:
Net Neutrality Repealed
EA microtransactions
EA Buys Respawn
Star Citizen being sued twice
2017 VGA
Walt Disney Ownage
How to Enter into our Raffle: http://bit.ly/2BJ1tpm
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett

Dec 12, 2017 • 1h 6min
0116: Narrative Design For Indie Games with Edwin McRae
They say a picture's worth a thousand words, and this man writes every one of them. Edwin McRae joins the podcast this week to go over writing memorable dialogue for game characters, how he got here from television and most importantly the tools for killing characters off in a diabolic plot twist. This is a can't miss podcast for anyone interested in writing for games.
https://www.edmcrae.com/
http://amzn.to/2knEqG5
https://www.compose.com.hk/inkscript
Thanks for our Patrons for support: Paul Miller Jr.,

Dec 5, 2017 • 1h 5min
0115: The Dynamic Duo With Chris Thompson And Chris Donley
Working in the game industry and being able to make games is a privilege. But being able to ship games with your best friend while hanging out at work is pure fun! This week we interview the Chris' who have worked at multiple companies together throughout their careers and are currently working as Producers to ship games side-by-side at Survios. We talk about the how they managed to stick together at multiple companies and discuss some philosophies about VR, Survios, and future of the game industry.
Thank

Nov 28, 2017 • 1h 10min
0114: Net Neutrality Repeal VS Games
Net Neutrality Repeal vs. Gaming. What it means, what may happen to your games and what you can do to help. (*Our individual opinions)
http://act.freepress.net/letter/internet_fcc_nprm_nn_2017/
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
Join our community on Discord discord.gg/sJtGmpV

Nov 21, 2017 • 1h 8min
0113: The Art Of Job Getting With Maria Vasilchikova
Maria Vasilchikova is a HR Manager that has worked at Obsidian Entertainment and now Pound Sand Games. She shares her knowledge on what recruiters are looking for and the Do's and Don'ts when it comes to applying for jobs. Our conversation ranges from never burning bridges and how Social Profiles plays a role in a applicant's hiring process.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com

Nov 14, 2017 • 1h 11min
0112: Producing And Publishing Good Games With Alvin Nelson
Alvin Nelson walks us through his career from QA to Producer to Being a product manager at a major publisher. By being on both sides of development and financing Alvin gives us his perspective of what it takes to be a good producer and to avoid the pitfalls of game development.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained

Nov 7, 2017 • 1h 14min
0111: The Future for Consoles
Taking a look into the future of consoles as Brandon and Larry break down their thoughts and expectations of the life expectancy of the next generation of Sony and Microsoft console hardware!

Oct 31, 2017 • 1h 14min
0110: Roundtable News- Naughty Dog Harrassment, Visceral Games, Single Player Over, DayZ, XBOX One X
This week's Roundtable News includes discussion on the sexual allegations against Naughty Dog, Visceral Games closure affecting over 100 employees, the Death of Single Player Games, Day Z backlash on being in early access since 2013, and XBOX ONE X upcoming release.
Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
Join

Oct 24, 2017 • 1h 12min
0109: Making Octodad- Dadliest Catch With Phil Tibitoski
Phil Tibitoski from Young Horses co found Young Horses and co created Octodad: Dadliest Catch. What started out as a fun student project in 2011 became a hit game in 2014. In this episode, Phil walks us through the beginnings of the wild ride him and his team underwent and the stories and tribulations of creating a Indie studio. Also, we dive into what it means to make a follow up and how lessons learned can translate to Young Horses future projects.
http://store.steampowered.com/app/224480/Octodad_Dadlies