

Game Dev Unchained
Game Dev Unchained
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
Hosted by Brandon Pham
Episodes
Mentioned books

Feb 6, 2018 • 1h 4min
0124: Roundtable News- Labo, Jesse Cliffe,Overwatch League,Fortnite,Microsoft Buys Valve
In this Roundtable News we talk about last month's biggest industry headliners that affects gamers and game developers. Our discussion includes: Nintendo Labo, Jesse Cliff, the Overwatch League, Fortnite reaching 40 million players, and Microsoft rumours buying Valve.
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
Join o

Jan 30, 2018 • 1h 11min
0123: Paving My Own Path with Norman Wilson
Norman Wilson is the Founder & CEO of Squeaky Grease Productions. He is working on the studio's first game called "A Shadow's Trail." After spending years in a for-profit art school and racking up student loan debt, Norman gets thrown into the chaos of the job market and got stuck in limbo. In this episode, we discuss the realities of the game industry and how his perseverance led him to start his studio in North Carolina and assembling a team to realize his dream.
https://ashadowstrail.com/
Enter into o

Jan 23, 2018 • 1h 16min
0122- The Indie Legal Guide With Gary Nissenbaum
We have with us this week Gary D. Nissenbaum, Esq. of the Nissenbaum Law Group, a law firm that represents a wide range of business clients, from single person start-ups to multi-national corporations. One of the firm’s focuses involves intellectual property matters, including entertainment law, apps, websites and video games. All eight of the firm’s lawyers practice in those areas. The Nissenbaum Law Group has offices in New York, New Jersey, Pennsylvania and Texas. You can visit its website at gdnlaw.

Jan 16, 2018 • 1h 9min
0121 - Scanning The Future With Quixel Featuring Teddy Bergsman
Teddy Bergsman, is the CEO and founder of Quixel. In this episode he talks about what it's like dreaming up and developing the tools that revolutionized 3D art in games with Quixel Megascans and Quixel Suite. Hear what inspired him to make it, how he handled early resistance, and what's on the horizon moving forward.
Quixel's first product, the Photoshop-based normal-creation toolset NDO, was an instant hit on its release in 2011, and was quickly followed by DDO, a companion tool designed to handle common

Jan 9, 2018 • 1h 2min
0120- Studio Dev With Bedtime Digital Games Featuring Klaus Pederson
Klaus Pederson is the CEO of Bedtime Digital Games. He's been with the team since the teams debut game Back to Bed was just a student project that was successfully kickstarted and successfully launched. Now after shipping Chronology and Figment Klaus reflects with us all the highs and lows of being an indie studio in Denmark. We also explore versatile business development with Klaus and how the greatest success story from Bedtime Digital Games has yet to come.
https://www.bedtime.io/
http://store.steampowe

Jan 2, 2018 • 1h 2min
0119: New Year Resolutions 2018
We look back at a fun year of interviews with top talents and talk about our goals for the upcoming year.
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson
Support us on Patreon: www.patreon.com/gamedevunchained
Check us out on our website www.gamedevunchained.com/
Join our community on Discord discord.gg/sJtGmpV

Dec 26, 2017 • 1h 8min
0118- From Designing Hitman To Wartile With Michael Rud
Michael Rud started his career as an artist and eventually made the transition from Lead Artist to Lead Designer at IO Interactive on Hitman. He now runs his own studio and Playwood Project with their first game Wartile in early access on Steam. In this episode, we go over everything from his personal career pivots to game design philosophy using table tops as prototyping tools. You don't want to miss out!
https://www.linkedin.com/in/mrjakobsen/
http://wartile.com/
http://store.steampowered.com/app/404200/

Dec 19, 2017 • 1h
0117: Roundtable News- Net Neutrality Repealed, EA Microtrans and Respawn, Star Citizen Sued, VGA
Another month passes calls for another episode of Roundtable News. Our segment that welcomes an open discussion on the recent month's biggest news in the industry and how it affects game developers worldwide.
Topics this week includes:
Net Neutrality Repealed
EA microtransactions
EA Buys Respawn
Star Citizen being sued twice
2017 VGA
Walt Disney Ownage
How to Enter into our Raffle: http://bit.ly/2BJ1tpm
Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett

Dec 12, 2017 • 1h 6min
0116: Narrative Design For Indie Games with Edwin McRae
They say a picture's worth a thousand words, and this man writes every one of them. Edwin McRae joins the podcast this week to go over writing memorable dialogue for game characters, how he got here from television and most importantly the tools for killing characters off in a diabolic plot twist. This is a can't miss podcast for anyone interested in writing for games.
https://www.edmcrae.com/
http://amzn.to/2knEqG5
https://www.compose.com.hk/inkscript
Thanks for our Patrons for support: Paul Miller Jr.,

Dec 5, 2017 • 1h 5min
0115: The Dynamic Duo With Chris Thompson And Chris Donley
Working in the game industry and being able to make games is a privilege. But being able to ship games with your best friend while hanging out at work is pure fun! This week we interview the Chris' who have worked at multiple companies together throughout their careers and are currently working as Producers to ship games side-by-side at Survios. We talk about the how they managed to stick together at multiple companies and discuss some philosophies about VR, Survios, and future of the game industry.
Thank


