

Game Dev Unchained
Game Dev Unchained
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
Hosted by Brandon Pham
Episodes
Mentioned books

Jul 11, 2017 • 1h 16min
0094: Unabashed Game Dev Opinions with Shora Farahani
Shora Farahani is a professional Environment Artist that has worked on many Call of Duty titles. This week we ask for Shora's unique perspective on everything we can think of and how he use to be a Pro Iranian Basketball player.

Jul 4, 2017 • 1h 9min
0093: Reaching 250K+ Subscribers With The Brackeys Team (Asbjorn Thirslund And Sofia)
Asbjorn and Sophia make up the Brackeys team and are primarily Unity educators. They have crossed over a milestone recently and officially have over 250,000 subscribers on youtube. This week we discuss how Asbjorn created the Brackeys channel when he was 14 and spent the last 5 years evolving the platform to being one of the top resource for learning Unity.
https://www.youtube.com/user/Brackeys
http://devassets.com/
http://forum.brackeys.com/
https://discord.gg/jdNe5Q5
How to make Gløgg - https://mydanis

Jun 27, 2017 • 1h 4min
0092: Reflecting on 17 Years In The Industry with Collin Fogel
Collin Fogel is a Senior Environment Artist that has been working in the game industry for 17 years. His resume includes some of the biggest franchises such as Bioshock and Skylanders, We discuss Collin's semi-retirement from the game industry and look back in his career to share his thoughts and wisdom

Jun 20, 2017 • 1h 10min
0091: Writing for Tomb Raider, Mirror's Edge, And Heavenly Sword with Rhianna Pratchett
Rhianna Pratchett is a writer that have worked on the industry's biggest games like the Tombraider series, Mirror's Edge, and Heavenly Sword. In this episode, she discusses her experience in moving from games journalism and game writing. Her views on women working in the game industry. Also, on her overall writing philosophy.
Check out her latest game that is currently in production
Lost Words (http://lostwordsgame.com/)
Follow her on twitter @rhipratchett

Jun 13, 2017 • 58min
0090: Rebooting System Shock With Jason Fader
Jason Fader was able to give us details on how System Shock's reboot came to be, why he chose to be part of the project and what fans of the game should be looking forward to in this Reboot (NOT REMASTER).

Jun 6, 2017 • 1h 1min
0089: Roundtable News- Kerbal Space Program, Farcry 5, Red Dead 2, Scorpio, E3, And Netflix
This month's Roundtable News, the crew discuss about how Game Dev Unchained made it first leak involving the Kerbal Space Program, Farcry 5 Controversy, Red Dead Redemption 2, E3, and Netflix Game IP. Join game devlopers discussing game news and how it affects the industry.

May 30, 2017 • 1h 5min
0088: Deep Dive Into Unity with Ray Graham
Finally an episode dedicated to Unity with our fan favorite Ray Graham. We talk about why Unity is indie developer's number one choice and even dig into how Unity is only getting better.

May 23, 2017 • 1h 6min
0087: The No Hit Wonder with Jake Birkett
Jake Birkett has been a indie developer for 11 years without a hit game. He talks about how he survived all those years and how to long tail your projects so that they eventually make a profit. Jake is a founder of Grey Alien Games.
http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/
http://store.steampowered.com/app/427490/Shadowhand/
http://store.steampowered.com/app/351090/Regency_Solitaire/
6 steps to massive success : http://greyaliengames.com/blog/the-6-steps-to-massive-g

May 16, 2017 • 1h 6min
0086: Being an Architect at Valve with Roger Lundeen
Roger Lundeen was a architect for over a decade working at small to large firms before landing his first game dev gig at Valve. He talks about his experience and compares the differences between the architectural, film, and game industry. We also managed to sit back and hear some enlightening stories of his experience at Valve and how much he misses Portland. Roger is currently a design/ environment specialist working at Turtle Rock Studios.

May 9, 2017 • 1h 4min
0085: My Journey From QA To School to Sony with Damien Evans
You always hear how getting into the industry is an uphill battle but every game developer have their own little details that makes it different. This week, Damien Evans discusses how he went from having five years of industry experience to going back to school and eventually working at places like Naughty Dog and Sony Santa Monica. Listen in as we also discuss surviving layoffs and go off tangent with how he narrowly dodges the VR porn industry as well.


