Game Dev Unchained

Game Dev Unchained
undefined
Jul 11, 2017 • 1h 16min

0094: Unabashed Game Dev Opinions with Shora Farahani

Shora Farahani is a professional Environment Artist that has worked on many Call of Duty titles. This week we ask for Shora's unique perspective on everything we can think of and how he use to be a Pro Iranian Basketball player.
undefined
Jul 4, 2017 • 1h 9min

0093: Reaching 250K+ Subscribers With The Brackeys Team (Asbjorn Thirslund And Sofia)

Asbjorn and Sophia make up the Brackeys team and are primarily Unity educators. They have crossed over a milestone recently and officially have over 250,000 subscribers on youtube. This week we discuss how Asbjorn created the Brackeys channel when he was 14 and spent the last 5 years evolving the platform to being one of the top resource for learning Unity. https://www.youtube.com/user/Brackeys http://devassets.com/ http://forum.brackeys.com/ https://discord.gg/jdNe5Q5 How to make Gløgg - https://mydanis
undefined
Jun 27, 2017 • 1h 4min

0092: Reflecting on 17 Years In The Industry with Collin Fogel

Collin Fogel is a Senior Environment Artist that has been working in the game industry for 17 years. His resume includes some of the biggest franchises such as Bioshock and Skylanders, We discuss Collin's semi-retirement from the game industry and look back in his career to share his thoughts and wisdom
undefined
Jun 20, 2017 • 1h 10min

0091: Writing for Tomb Raider, Mirror's Edge, And Heavenly Sword with Rhianna Pratchett

Rhianna Pratchett is a writer that have worked on the industry's biggest games like the Tombraider series, Mirror's Edge, and Heavenly Sword. In this episode, she discusses her experience in moving from games journalism and game writing. Her views on women working in the game industry. Also, on her overall writing philosophy. Check out her latest game that is currently in production Lost Words (http://lostwordsgame.com/) Follow her on twitter @rhipratchett
undefined
Jun 13, 2017 • 58min

0090: Rebooting System Shock With Jason Fader

Jason Fader was able to give us details on how System Shock's reboot came to be, why he chose to be part of the project and what fans of the game should be looking forward to in this Reboot (NOT REMASTER).
undefined
Jun 6, 2017 • 1h 1min

0089: Roundtable News- Kerbal Space Program, Farcry 5, Red Dead 2, Scorpio, E3, And Netflix

This month's Roundtable News, the crew discuss about how Game Dev Unchained made it first leak involving the Kerbal Space Program, Farcry 5 Controversy, Red Dead Redemption 2, E3, and Netflix Game IP. Join game devlopers discussing game news and how it affects the industry.
undefined
May 30, 2017 • 1h 5min

0088: Deep Dive Into Unity with Ray Graham

Finally an episode dedicated to Unity with our fan favorite Ray Graham. We talk about why Unity is indie developer's number one choice and even dig into how Unity is only getting better.
undefined
May 23, 2017 • 1h 6min

0087: The No Hit Wonder with Jake Birkett

Jake Birkett has been a indie developer for 11 years without a hit game. He talks about how he survived all those years and how to long tail your projects so that they eventually make a profit. Jake is a founder of Grey Alien Games. http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/ http://store.steampowered.com/app/427490/Shadowhand/ http://store.steampowered.com/app/351090/Regency_Solitaire/ 6 steps to massive success : http://greyaliengames.com/blog/the-6-steps-to-massive-g
undefined
May 16, 2017 • 1h 6min

0086: Being an Architect at Valve with Roger Lundeen

Roger Lundeen was a architect for over a decade working at small to large firms before landing his first game dev gig at Valve. He talks about his experience and compares the differences between the architectural, film, and game industry. We also managed to sit back and hear some enlightening stories of his experience at Valve and how much he misses Portland. Roger is currently a design/ environment specialist working at Turtle Rock Studios.
undefined
May 9, 2017 • 1h 4min

0085: My Journey From QA To School to Sony with Damien Evans

You always hear how getting into the industry is an uphill battle but every game developer have their own little details that makes it different. This week, Damien Evans discusses how he went from having five years of industry experience to going back to school and eventually working at places like Naughty Dog and Sony Santa Monica. Listen in as we also discuss surviving layoffs and go off tangent with how he narrowly dodges the VR porn industry as well.

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app