Game Dev Unchained

Game Dev Unchained
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Nov 12, 2019 • 1h 14min

GduX.me | Streaming Wars, Loot Boxes, Indie Dev Future

Games ReCAP (AKA Roundtable Discussion) is when we gather game dev professionals and offer their opinions on the state of the game industry affairs that affects game developers. This segment took place in GduX.me 2019 Part DeuX on Day 2. For the video version, please visit https://youtu.be/c5hj1QF46V8 Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
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Nov 5, 2019 • 49min

GduX.me | No Country for Old Devs with Des Gayle

The game industry is a tough place especially with veterans every year having less and less options. Des Gayle talks about his personal experience through the industry and how it has evolved his career and thinking in games. For the video version, please visit https://www.youtube.com/watch?v=i3CjzrbGSaM http://www.alteredgene.co.uk/index.html https://twitter.com/kid_desimo
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Nov 4, 2019 • 37sec

ANNOUNCEMENT: GduX.me Live! Happening now!

GduX.me 2019 Part DeuX is happening now. Head over to https://www.gdux.me/ and join the fun!
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Oct 29, 2019 • 48min

GduX.me | Making a Youtube Channel to Build a Audience with Noa Calice

This talk will teach you how you can start making your very own Youtube Channel to become a better game developer and make a name for yourself and your work! We'll go over the pros and cons of having a Youtube channel, how to keep it growing, equipment needed, and lots more. For the video version, please visit https://www.youtube.com/watch?v=SFi0HtG_7k8 https://www.youtube.com/channel/UC9Z1... https://twitter.com/NoaCalice
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Oct 22, 2019 • 56min

0208: Physic Scientist to Game Engineering with Joshcka Pottgen

Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey... For the video version, please visit https://youtu.be/AJq7Itv7Fes Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST
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Oct 15, 2019 • 58min

0207: Making the Sale with Michael Volpe

Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our lives. For the video version, please visit https://youtu.be/oAz6TNffjWI https://www.linkedin.com/in/michaeltvolpe/
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Oct 8, 2019 • 56min

Game School Online | Lighting with Blender Featuring Thomas Wright

Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends. For the video version, please visit https://www.youtube.com/watch?v=91wak0t6Qfs https://www.artstation.com/tommywright https://sketchfab.com/3d-models/blend...
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Oct 1, 2019 • 1h 13min

0206: The Indie-O-Calypse with Jason Rohrer

Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really going on out there. For the video version, please visit https://youtu.be/WbF48W79cc4 http://hcsoftware.sourceforge.net/jason-rohrer/
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Sep 26, 2019 • 55min

GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione

SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE https://twitter.com/MatthewViglione http://www.somasim.com/blog/
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Sep 24, 2019 • 1h

0205: Creature in the Well with Bohdon Sayre

Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work. For the video version, please visit https://youtu.be/JyLV0LUPxRw http://bohdon.com/ https://creatureinthewell.com/

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