

Game Dev Unchained
Game Dev Unchained
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
Hosted by Brandon Pham
Episodes
Mentioned books

Oct 22, 2019 • 56min
0208: Physic Scientist to Game Engineering with Joshcka Pottgen
Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey...
For the video version, please visit https://youtu.be/AJq7Itv7Fes
Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!
To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST

Oct 15, 2019 • 58min
0207: Making the Sale with Michael Volpe
Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our lives.
For the video version, please visit https://youtu.be/oAz6TNffjWI
https://www.linkedin.com/in/michaeltvolpe/

Oct 8, 2019 • 56min
Game School Online | Lighting with Blender Featuring Thomas Wright
Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends.
For the video version, please visit https://www.youtube.com/watch?v=91wak0t6Qfs
https://www.artstation.com/tommywright
https://sketchfab.com/3d-models/blend...

Oct 1, 2019 • 1h 13min
0206: The Indie-O-Calypse with Jason Rohrer
Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really going on out there.
For the video version, please visit https://youtu.be/WbF48W79cc4
http://hcsoftware.sourceforge.net/jason-rohrer/

Sep 26, 2019 • 55min
GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione
SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model.
For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE
https://twitter.com/MatthewViglione
http://www.somasim.com/blog/

Sep 24, 2019 • 1h
0205: Creature in the Well with Bohdon Sayre
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work.
For the video version, please visit https://youtu.be/JyLV0LUPxRw
http://bohdon.com/
https://creatureinthewell.com/

Sep 19, 2019 • 58min
GduX.me | How to Make Games Until We're 80 with Joel Hakalax
Game development can be exhausting, especially in sketchy workplace environments. If we’re looking for a long career in game development, how do we keep our passion and motivation from burning out along the way? Burnout is difficult to come back from, so how do we pace ourselves properly? There's no "one size fits all" answer, but here's one take on how to survive the grind with your joy & passion intact.
For the video version, please visit https://www.youtube.com/watch?v=vQH0hLK1r5I

Sep 17, 2019 • 60min
0204: Winning with Few Resources featuring Igor Puskaric
Igor Puskaric lives in Croatia, a country in Eastern Europe, where the game development scene is in its infancy and the resources for great opportunities isn't that high. Igor thankfully, is one that makes his own luck and joins us to share his story of personal success and navigation through the industry.
For the video version, please visit https://youtu.be/YW9cxFsVKVk
http://www.spacejar.com/
Instagram: https://www.instagram.com/tanksofthegalaxy/

Sep 12, 2019 • 1h 1min
GduX.me | Narrative Design and Working on Your Own Terms with Rhianna Pratchett
Rhianna has worked on the biggest franchises as a Narrative Designer and has opted to take control of her career. In this honest conversation we cover many bases on what makes a good narrative designer and how to leverage one's skill set and experience to finally call the shots.
For the video version, please visit https://www.youtube.com/watch?v=NU6UxqWmfm0
https://twitter.com/rhipratchett
http://www.rhiannapratchett.com/

Sep 10, 2019 • 50min
GduX.me | Indie Sustainability with Jake Birkett
Jake is a veteran indie and has shipped 11 games since 2005. He'll talk about his approach to running a sustainable indie microstudio and will share data he has collected that will help you to make strategic decisions about launching games on Steam and beyond.
For the video version, please visit https://www.youtube.com/watch?v=20Iy2FhDlJo
https://greyaliengames.com/
Follow Jake on twitter: https://twitter.com/GreyAlien
Buy Ancient Enemy: https://store.steampowered.com/app/99...