Game Dev Unchained

Game Dev Unchained
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Oct 22, 2019 • 56min

0208: Physic Scientist to Game Engineering with Joshcka Pottgen

Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey... For the video version, please visit https://youtu.be/AJq7Itv7Fes Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST
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Oct 15, 2019 • 58min

0207: Making the Sale with Michael Volpe

Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our lives. For the video version, please visit https://youtu.be/oAz6TNffjWI https://www.linkedin.com/in/michaeltvolpe/
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Oct 8, 2019 • 56min

Game School Online | Lighting with Blender Featuring Thomas Wright

Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends. For the video version, please visit https://www.youtube.com/watch?v=91wak0t6Qfs https://www.artstation.com/tommywright https://sketchfab.com/3d-models/blend...
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Oct 1, 2019 • 1h 13min

0206: The Indie-O-Calypse with Jason Rohrer

Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really going on out there. For the video version, please visit https://youtu.be/WbF48W79cc4 http://hcsoftware.sourceforge.net/jason-rohrer/
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Sep 26, 2019 • 55min

GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione

SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE https://twitter.com/MatthewViglione http://www.somasim.com/blog/
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Sep 24, 2019 • 1h

0205: Creature in the Well with Bohdon Sayre

Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work. For the video version, please visit https://youtu.be/JyLV0LUPxRw http://bohdon.com/ https://creatureinthewell.com/
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Sep 19, 2019 • 58min

GduX.me | How to Make Games Until We're 80 with Joel Hakalax

Game development can be exhausting, especially in sketchy workplace environments. If we’re looking for a long career in game development, how do we keep our passion and motivation from burning out along the way? Burnout is difficult to come back from, so how do we pace ourselves properly? There's no "one size fits all" answer, but here's one take on how to survive the grind with your joy & passion intact. For the video version, please visit https://www.youtube.com/watch?v=vQH0hLK1r5I
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Sep 17, 2019 • 60min

0204: Winning with Few Resources featuring Igor Puskaric

Igor Puskaric lives in Croatia, a country in Eastern Europe, where the game development scene is in its infancy and the resources for great opportunities isn't that high. Igor thankfully, is one that makes his own luck and joins us to share his story of personal success and navigation through the industry. For the video version, please visit https://youtu.be/YW9cxFsVKVk http://www.spacejar.com/ Instagram: https://www.instagram.com/tanksofthegalaxy/
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Sep 12, 2019 • 1h 1min

GduX.me | Narrative Design and Working on Your Own Terms with Rhianna Pratchett

Rhianna has worked on the biggest franchises as a Narrative Designer and has opted to take control of her career. In this honest conversation we cover many bases on what makes a good narrative designer and how to leverage one's skill set and experience to finally call the shots. For the video version, please visit https://www.youtube.com/watch?v=NU6UxqWmfm0 https://twitter.com/rhipratchett http://www.rhiannapratchett.com/
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Sep 10, 2019 • 50min

GduX.me | Indie Sustainability with Jake Birkett

Jake is a veteran indie and has shipped 11 games since 2005. He'll talk about his approach to running a sustainable indie microstudio and will share data he has collected that will help you to make strategic decisions about launching games on Steam and beyond. For the video version, please visit https://www.youtube.com/watch?v=20Iy2FhDlJo https://greyaliengames.com/ Follow Jake on twitter: https://twitter.com/GreyAlien Buy Ancient Enemy: https://store.steampowered.com/app/99...

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