

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

Dec 14, 2019 • 1h 2min
Episode 236 - Games And Education
Recorded at Metatopia 2018
Presented by Jennifer Gutterman, Maury Brown, Shoshana Kessock.
At every milestone in our lives, we have used games or game mechanics to entice learning, reward progress in development, train for work or career preparation or use games for entertainment and relaxation. This panel will discuss how games are used in education, in teaching, and applied to game design education specifically but also in general application to training as a whole.

Dec 7, 2019 • 1h 60min
Episode 235 - Designing RPGs With Safety Tools Included
Recorded at Metatopia 2018
Presented by Philip Vecchione, Senda Linaugh and Alex Roberts.
Let's talk about integrating safety tools into your design process from the foundation. Yes, the x-card is valuable. Let's talk about design that builds the next generation of tools in from the beginning

Nov 30, 2019 • 55min
Episode 234 - Planning a Kickstarter? What You Need to Know!
Recorded at Metatopia 2018
Presented by Juliet Meyer, Raymond Bruels, Chandler Copenhaver.
Kickstarter can be amazing for creators, but there's a lot of other things around them that will help you find success. Learn how to market and plan for a Kickstarter, and what five things you should have in place long before the launch.

Nov 23, 2019 • 60min
Episode 233 - Deconstructing Religion in your Games
Recorded at Metatopia 2018
Presented by Shoshana Kessock, James Mendez Hodes.
Religion has held sway across the world in various forms, and its influence has molded everything from how we live our everyday lives to the laws we make and the entertainment we consume. We will take a look at how real world religious ideologies have impacted the games we create, how they influence the worlds we build, and how we might deconstruct those ideas to approach our games from a different perspective. Specific care will be taken to contrast western ideologies from across the world.

Nov 16, 2019 • 59min
Episode 232 - Making Your (Alt-)Historical Setting More Inclusive
Recorded at Metatopia 2018
Presented by Eric Simon, Shoshana Kessock.
History is more diverse than we think. Whether you're developing settings that are close to real history or highly speculative alt-history, there's always room to expand representation by highlighting real people and experiences. Let's research together in this interactive workshop!

Nov 9, 2019 • 58min
Episode 231 - Now What? - Finishing Games
Recorded at Metatopia 2018
Presented by Steve Segedy, Christopher Badell, Mark Richardson, and Cat Tobin.
Once you've created a game, what are your options for getting it out into the world? Come ask questions and find out about printing, distribution, and fulfillment options for independent designers and small publishers. We could also include discussion of Kickstarter, BackerKit, contracts, licensing, etc.

Nov 2, 2019 • 1h 1min
Episode 230 - The Art of Mechanics
Recorded at Metatopia 2018
Presented by Jim McClure.
This panel will cover the art behind using game mechanics to influence player behavior. The panelist will dissect mechanics from published games and discuss how these mechanics influence play, and what lessons designers can learn from them.

Oct 26, 2019 • 56min
Episode 229 - Beyond Bright Lights
Recorded at Metatopia 2018
Presented by Jacqueline Bryk, Kate Bullock, Hamish Cameron
"Beyond Bright Lights: Doing Cyberpunk Differently". Much of cyberpunk focuses on the heroic outcast: the usually white male hacker or delivery person or shadowrunner bent on twisting the system for himself. Most of these stories take place in massive, crowded cities -- so why is it so rare to see any other narrative? Let's talk about how to expand our view of cyberpunk!

Oct 19, 2019 • 57min
Episode 228 - Tabletop Analytics and Feedback
Recorded at Metatopia 2018
Presented by Brian Neff, Kiva Fecteau
Crunching the Cardboard - Tabletop Analytics and Feedback". Playtesting and gathering feedback is the first step. The next step is to figure out what to do with the data you've collected and apply it to your design process productively. We will talk about how to discern which data should change your path and how.

Oct 12, 2019 • 58min
Episode 227 - How to be a Playtester
Recorded at Metatopia 2018
Presented by Kate Bullock, Kelvin Ortega, Jennifer Graham-Macht.
Our panelists talk about how to be good playtesters. Learn how to hear the questions being asked and answer with useful feedback. We all want to give helpful criticism; learn more about how to do that.


