RPG Design Panelcast

Jason Pitre
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Feb 22, 2020 • 57min

Episode 246 - Making Good Financial Decisions as a Game Designer

Recorded at Metatopia 2019 Presented by Heather O'Neill, Tim Rodriguez, Jennifer Graham-Macht. You are an individual using your hard earned money to invest in your game project. Do you self-publish, Kickstart or attend that convention? You are an indie tabletop company, so you have some budget to work with. What's your next project? Which big conventions do you attend? We will address costs specific to the tabletop gaming industry (self-publishing, Kickstarter, conventions, marketing, etc.) and ways to make decisions on what will benefit you or your company.
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Feb 15, 2020 • 58min

Episode 245 - Selling Games into Mass vs. Specialty Retail

Recorded at Metatopia 2019 Presented by Brian Turtle, Peter Hayward, Avonelle Wing. I fell into games almost by accident back in 1994 when some friends and I created a game called "The Six Degrees of Kevin Bacon". We started Endless Games shortly thereafter and the game found a home in the mass market before we knew it. In the 20+ years since, we've been navigating the toy industry and gaming landscape in both mass and specialty. That said, the hobby side of the industry is still somewhat uncharted territory for us. Join us for a discussion of the differences between mass market and hobby sales and what works where.
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Feb 8, 2020 • 53min

Episode 244 - Creating Safety Tools

Recorded at Metatopia 2019 Presented by Kate Bullock, Camdon Wright, Bronwyn Sperling. Want to learn how to create safety tools that fit your game and are baked into the mechanics instead of just adding pre-established tools on top? This panel dives into the creative and mechanical process of understanding safety and support and integrating it into your ttrpg designs.
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Feb 1, 2020 • 59min

Episode 243 - Responsible Research

Recorded at Metatopia 2019 Presented by Jason Pitre, Misha Bushyager, James Mendez Hodes. Some of the best games deal with heavy topics and challenging subject matter. Creators who look to design or publish games addressing sensitive subject matter need to do due diligence to reduce the chance their work could do harm. In this panel, we will discuss how creators can ethically do the legwork and research to tackle issues of race, sexuality, identity, and trauma.
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Jan 25, 2020 • 51min

Episode 242 - On Failure

Recorded at Metatopia 2019 Presented by Jason Morningstar, Jacqueline Bryk and Alastor Guzman.  Failure is baked into any creative discipline, but we rarely discuss it. In this panel we'll discuss our most noteworthy failures and the role failure plays in our process. The goal is to normalize failure and to learn from the occasionally dramatic mistakes of others. It may be funny, it may be sad, but it will definitely be interesting.
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Jan 18, 2020 • 57min

Episode 241 - Nostalgia as a Genre

Recorded at Metatopia 2019 Presented by Shoshanna Kessock, Brian Neff, Doug Levandowski, and Sean Jaffe. Echoes of the late 20th century are all around us in 2019, especially in pop culture and media. Stranger Things, IT, and Bandersnatch have tapped into a rich vein of nostalgia that has entranced audience and permeated our time. Gaming, especially tabletop gaming, has been depicted as a vital part of 80s culture. In return, game creators are tapping into both the renewed interest in the hobby, and the evocation of nostalgia for this time period. In this panel we'll be exploring this recursive relationship with creators from Kids on Bikes and Rememorex. We’ll talk role playing and nostalgia, how to evoke an authentic sense of a time period, and what has drawn us as creators back to the past.
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Jan 11, 2020 • 1h 2min

Episode 240 - Distribution and Fulfillment

Recorded at Metatopia 2019 Presented by Jason Walters, Mark Diaz Truman, Brennan Taylor, and Christopher Tang. Distribution And Fulfillment presented by Jason Walters, Mark Diaz Truman, Brennan Tylor, Christopher Tang. The ways to get your game into the hands of players are always shifting, but our experts can walk you through the three-tier system and the various alternatives to it.
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Jan 4, 2020 • 58min

Episode 239 - Honing your Game Pitch

Recorded at Metatopia 2018 Presented by Jim McClure, Kenneth Hite, Cat Tobin. This panel is designed to help you establish the best way to present your game to consumers. From Elevator pitches, to focus points, to mechanical highlights, we will cover what is most important in getting people to buy into your game. Attendees should be prepared to discuss their game project as part of a group, and have an elevator pitch pre-prepared. The panelists will then help each individual attendee to hone their presentation.
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Dec 28, 2019 • 58min

Episode 238 - Xenobiology and Speculative Zoology

Recorded at Metatopia 2018 Presented by Jason Pitre, Rob Donoghue, Darren Watts and Joshua A.C. Newman. Alien Worlds - Xenobiology and Speculative Zoology.  Fictional alien biology and ecosystems are fascinating. From the implied phylogeny of James Cameron's Avatar to the Alien's Xenomorphs, exploration of alien biology is a fascinating topic worth exploring for your science fiction, post-apocalyptic or even fantasy roleplaying games. On this panel, we will discuss the principles of speculative zoology and artificial ecosystems from xenophillic perspective.
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Dec 21, 2019 • 58min

Episode 237 - The Transitive Power of Myth

Recorded at Metatopia 2018 Presented by Kenneth Hite In this year's installment of "Ken Thinks About Stuff Out Loud", I look at the structural patterns of mythology. Are there actually structures of myth, and if there aren't, can we pretend there are? How can we take real-world myths and make them game material? How can we translate one myth system (that of the "standard fantasy world" for example) into another (e.g., Greek mythology)? And how can we translate any of it into dice, numbers, and heroic player character stories?

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