

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

May 2, 2020 • 54min
Episode 256 - Turn, Turn, Turn
Recorded at Metatopia 2019
Presented by Geoffrey Engelstein
"Turn, Turn, Turn" presented by Geoffrey Engelstein. The 'turn' is a fundamental concept for games of all types, and there are a wide variety of approaches the designer can take to structure them. The structure chosen has a major impact on the play experience, and should be carefully considered. This talk is a deep dive into turn options both common and rare, and discusses what each brings to the table.

Apr 25, 2020 • 59min
Episode 255 - Publish your own Games!
Recorded at Metatopia 2019
Presented by Meguey Baker & Jason Pitre.
Publishing your game doesn't need to be daunting. There's work involved, but with a diverse tool box and a clear understanding of your publishing goals, publishing might be more attainable than you imagine.

Apr 18, 2020 • 45min
Episode 254 - Science in RPGs and Larps
Recorded at Metatopia 2019
Presented by Mary Georgescu, Sharang Biswas, Brianna Shuttleworth.
Can we get nitty gritty with players and talk about science? Can we as designers build science into our games in fun ways that do not lend themselves to sci- fiction but a truer representation and reflection of our current or past understandings of the way our universe, our earth works? We will be talking about how we designed Starry Messenger, The Moon Stares at Us in Shame, and Magischola with science in mind and their usage and representations of science.

Apr 11, 2020 • 53min
Episode 253 - Holding Space for Teens
Recorded at Metatopia 2019
Presented by Meguey Baker, Caleb Stokes, Clark Valentine, Edward LaValley.
Teenagers bring innovation, creativity and hard questions to the game table. Our panelists will talk about how to hold space for everything that makes gaming with them magical.

Apr 4, 2020 • 57min
Episode 252 - A Dive into the Theory of RPGs as a Communications Medium
Recorded at Metatopia 2019
Presented by Christopher O'Neill, Adriel Wilson, Cat Tobin, Misha Bushyager.
Role playing as a HOBBY continues to evolve and mature. Has role-playing now gotten big enough to be considered a MEDIUM? Join us for a lively and passionate discussion on the concept that role-playing has become more than just games, but a medium - a channel for communication, information, and entertainment. In this panel, we will look at whether role-playing is a medium, and if so, what that means for our hobby. The panelists all represent different aspects of designing and publishing role playing games and bring diverse and interesting points of view around the topic.

Mar 28, 2020 • 55min
Episode 251 - Creating Mysteries in RPGs
Join game designer Darren Watts, known for his expertise in superhero RPGs, and law professor Betsy Rosenblatt, who has crafted procedural mystery games. They dive into the intricacies of crafting engaging mysteries in tabletop RPGs. The duo discusses the balance between procedurally generated and authored mysteries, offers tips on utilizing the three-clue rule, and shares techniques for building tension with hidden deadlines. Their insights will help GMs guide players through thrilling investigations without giving away too much.

Mar 21, 2020 • 57min
Episode 250 - Integrating World Building in Traditional RPGs
Recorded at Metatopia 2019
Presented by Ryan O'Grady, Kenneth Hite, Brennan Taylor.
There's something satisfying about taking ownership of a piece of the world as a player and watching it flourish (or not). There have been various approaches to this over the years (Ars Magica, MIcroscope, The Quiet Year, even D&D!) Let's discuss what player involvement of world building really means and different approaches for incorporating it into traditional RPGs.

Mar 14, 2020 • 58min
Episode 249 - Insights Forged in the Dark
Recorded at Metatopia 2019
Presented by Stras Acimovic, John LeBoeuf-Little.
Blades in the Dark has led to a new generation of game designs such as Scum and Villainy, Band of Blades, and Mutants in the Night. In this panel, we dig into the toolset and what sets it apart from similar design traditions. What are the core principles behind designing games Forged in the Dark? Where can we grow and diverge from the core?

Mar 7, 2020 • 54min
Episode 248 - Time is of the Essence: Countdowns and Clocks in Games
Recorded at Metatopia 2019
Presented by Darren Watts, Stephen Dewey, Paul Stefko.
There are many different mechanics for tracking time and progress in games, and our panel speakers will explore all of them in depth. From countdown clocks and stress tracks, to flickering candles and Jenga towers, there's a lot to explore in this family of mechanics.

Feb 29, 2020 • 55min
Episode 247 - How to Start a Business as a Game Designer
Recorded at Metatopia 2019
Presented by Emily Escovar, Chris O'Neill.
Our panelists will walk you through the basics of turning your game design hobby into a business. We'll talk about the most cost-efficient ways to register an LLC, open a business bank account, file a trademark and keep track of your expenses for tax season.


