

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

Dec 22, 2020 • 1h 19min
Episode 266: The Business of Small Press RPGs
Recorded at GenCon 2020 Online
Hosted by Jason Walters and featuring Brian Dalrymple, Jennifer Ward, and Cat Tobin.
This panel was hosted by Indie Press Revolution as part of GenCon 2020's online panel selection on behalf of the panelists.
Brian Dalrymple- https://www.facebook.com/AdventureGam...
Jennifer Ward- https://www.facebook.com/crazysquirre...
https://twitter.com/csgamestore
Cat Tobin- https://twitter.com/CatTHM

Nov 11, 2020 • 1h 10min
Episode 265 - The Cutting Edge RPG Panel
Recorded at GenCon Online 2020
Presented by Jason Walters, Pamela Punzalan, Wilson Zorn, and Maurice Poplar.
Indie Press Revolution hosted this excellent discussion on the ideas and games at the forefront of modern RPG Design in the year 2020, during this special panel at GenCon Online.
Pamela Punzalan -
https://thedovetailor.itch.io/
https://twitter.com/TheDovetailor
Wilson Zorn -
https://twitter.com/zornwil
Maurice Poplar -
https://twitter.com/MauricePoplar

Oct 12, 2020 • 1h 2min
Episode 264 - Queer Game Designers
Recorded at GenCon Online 2020
Presented by AC, Kira Magrann, Wilson Zorn, Jay Dragon, and Lucian Khan.
Streamed live for Gen Con Online 2020. You can find games from all these creators on IPR's website, linked below!
https://www.indiepressrevolution.com/...
Find Kira Magrann at -
https://twitter.com/Kiranansi
https://kiramagrann.itch.io/
Find Wilson Zorn at -
https://twitter.com/zornwil
Find Jay Dragon at -
https://twitter.com/jdragsky
https://jdragsky.itch.io/
Find Lucian Kahn at -
https://twitter.com/oh_theogony
https://necromancy.itch.io/

Jun 20, 2020 • 1h 3min
Episode 263 - Games in Education
Recorded at Metatopia 2019
Presented by Jennifer Gutterman, Shawn Roske, Tim Blank.
Are you an educator wanting to gamify your classroom? Are you building a traditional education game? Do you want your game to be fun but also teach the players about something? This is where we can discuss ideas, workflows, deployments and examples of games in education, gamification in the classroom or building games that teach.

Jun 13, 2020 • 57min
Episode 262 - Design Considerations for Card Games
Recorded at Metatopia 2019
Presented by Tim Rodriguez & Beth Rimmels.
Card games are a classic design model that have already expressed innumerable possibilities. We'll talk about classic styles of decks, iterations on classic games, alternate formats, the mathematics of card games, and why we all love them. We'll also consider and critique ideas and concepts and talk about why or why not to choose this design format.

Jun 6, 2020 • 54min
Epsiode 261 - Updating Cyberpunk
Recorded at Metatopia 2020
Presented by Dexter Duckworth, Elsa Sjunneson.
The Distant Future, the Year 2000: Updating Cyberpunk for the 21st Century. The hard-hitting themes of social inequality and corporate exploitation found in cyberpunk are as relevant now as they were in the 80's, but not everything in the genre has stood the test of time. This panel will dive into how both the technologies and sensibilities found in cyberpunk can be updated in order to design games that are timely and inclusive.

May 30, 2020 • 50min
Episode 260 - Paying it Forward and Supporting Diverse Creators
Recorded at Metatopia 2019
Presented by Jason Pitre, Cat Tobin, Amanda Valentine, Lauren McMannon, Camdon Wright.
Everyone should have a chance to create and publish games. Unfortunately, there are many structural barriers keeping unrepresented voices from coming to the table. In this roundtable discussion, our panelists discuss ways that established publishers can support new voices through information, promotion, funding, and education.

May 23, 2020 • 56min
Episode 259 - More Than Just Victory Points
Recorded at Metatopia 2019
Presented by Peter Hayward, Gil Hova
More Than Just Victory Points: Alternative Approaches to Win Conditions. "Most victory points" is the default victory condition for most board games, and why shouldn't they be? They solve most problems you encounter while designing - balance, investment, rewarding people for doing what you want them to be. Well, unfortunately, most everyone has worked out the same thing, and now the market is flooded with Victory Point win conditions. Want to make your game stand out? Try something else.

May 16, 2020 • 1h 1min
Episode 258 - Crowdfunding on a Budget
Recorded at Metatopia 2019
Presented by Jason Walters, Jeff Stormer, Christopher Badell.
Your game's ready for Kickstarter! So how much will you be asking for? What's the absolute minimum you need to get your game made? What is the floor number for success? How will you handle unexpected levels of success? Let's get practical about your numbers.

May 9, 2020 • 50min
Episode 257 - The Three-Ring Setting: Scope in Game Design
Recorded at Metatopia 2019
Presented by Kenneth Hite
A METATOPIA tradition - Kenneth Hite rambling about game design. In this case the notion of scope: How big should your setting be? How can you design a setting to contain multiple core game activities, and should you? As always, Ken has notions and questions, and hopes you have more of both as we explore Bigness (and un-Bigness) in games.


