

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

Oct 5, 2019 • 59min
Episode 226 - Latinx Design
Recorded at Metatopia 2018
Presented by Brandon Leon-Gambetta, Miguel Angel Espinoza, Mark Diaz Truman, Alejandro Guzman Vendrell, Jennifer Gutterman.
Join us for a celebration of Latinidad and an opportunity to come together as a Latinx community. This panel of Latinx game designers come together to discuss what it is like to write, play in, and run games while Latinx.

Sep 28, 2019 • 52min
Episode 225 - Queer Erasure
Recorded at Metatopia 2018
Presented by Sam Saltiel, Elsa Henry, Avonelle Wing, Eli Eaton.
Queer Erasure: Queerness is not a monolith. Queer game design is not immune to erasure, and by examining the state of currently available and celebrated games (and games) that address queerness, we can explore ways to expand our narratives to include the entire glorious rainbow.

Sep 21, 2019 • 1h
Episode 224 - Being a Full-Timer
Recorded at Metatopia 2018
Presented by Brian Neff, Darren Watts, Cat Tobin.
There are a lot of people who will say that full-time jobs don't exist in the Gaming Industry. That is wrong. There are tons of ways to make a career out of making games. It involves working long hours and probably being underpaid, but they exist. Here's how to look for them, and how to prepare for them.

Sep 14, 2019 • 59min
Episode 223 - How to Work With Artists
Recorded at Metatopia 2018
Presented by Jack Parra, Lissanne Lake, Scott Bowmanchester
How To Work With Artists: This panel will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.

Sep 7, 2019 • 1h
Episode 222 - Marketing is More Than Social Media
Recorded at Metatopia 2018
Presented by Melissa Lewis-Gentry, Beth Rimmels, Christopher Tang.
Marketing Is More Than Social Media. While social media is an important tool for marketers to use, many companies confuse it for the whole breadth of a marketing. Hear expert marketing professionals talk about what marketing departments should be doing for game publishing companies.

Aug 31, 2019 • 1h 8min
Episode 221 - The Joy of Honobono
Recorded at Metatopia 2018
Presented by presented by Rach Shelkey, Jacqueline Bryk.
Honobono games. Heartwarming games. Pastoral games. Roleplaying games that focus on finding excitement in mundane situations and reinforcing positive emotion spaces go by several different labels. How do you design for uplifting gameplay? What impact do these games have on players? Our panelists will explore RPGs and mechanics that help players explore those warm fuzzy feelings.

Aug 24, 2019 • 38min
Episode 220 - Stage Gate Development
Recorded at Metatopia 2018
Presented by Randy Lubin.
A Stage Gate Approach to Game Development: A stage gate approach involves developing multiple ideas in parallel, starting with one sentence pitches. Each round of the design process advances to a higher fidelity pitch, rule set, or playtest and each round you cull a subset of the potential games. It's a highly effective method for generating a breadth of ideas, overcoming design anxiety, and developing with confidence

Aug 17, 2019 • 51min
Episode 219 - DrivethruRPG
Recorded at Metatopia 2018
Presented by Christopher Tang
"Getting Started With DriveThruRPG". Let's talk about how to interact with DriveThruRPG, some of the nitty gritty process but also the general principles to bear in mind and some of the things many people do not know like the details of the OGL, basic copyright law, the availability of Community Content programs, etc. Also taking audience questions liberally since I expect there will be those. We will also cover some of the ways the site has changed in the last year (mostly GDPR changes).

Aug 10, 2019 • 60min
Episode 218 - Marketing 201
Recorded at Metatopia 2018
Presented by Juliet Meyer, Raymond Bruels
Marketing 201: Creating Content around Your Brand/Product. You've got a brand/product and you've got all the social media channels and a website. Great. Now what? Learn how to create consistent content for your brand/product that will resonate with your audience. This class covers Twitch streaming, social post scheduling/generation, as well as some ideas for rich media creation, and how to go about creating content for your brand/product using tools you already have! Bring your phone to this seminar

Aug 3, 2019 • 1h 1min
Episode 217 - Marketing 101
Recorded at Metatopia 2018
Presented by Juliet Meyer, Raymond Bruels
Marketing 101: Creating a Basic Marketing Plan. This is a basic course in marketing your brand and/or your product and helping you know the difference between the two in terms of tone and voice. Which social media platform is best for you? How should you measure success? Do I need a website/Facebook/Instagram/Telegram Channel/Sub-Reddit and what are those things? What are the different ways to market? What is my target demographic? How can you build an audience for your brand/product?


