
Dungeon Master of None
A general interest podcast for fans of Dungeons and Dragons and RPGs
Latest episodes

May 23, 2018 • 54min
Episode 29: Foam of Toes
Matt and Rob share their first impressions of the sixth rule book in the Dungeons and Dragons 5th edition: Mordenkainen's Tome of Foes. There will be war. There will be blood. There will be a Blood War. Your hosts talk about the upgrading the Tiefling with the new stuff in this book. The new Githzerai and Githyanki are full of flavor and story-telling potential; the other section of races and sub-races for Elves, Dwarves, and Halflings not so much. Reprints abound! Wizards then makes us sad by putting Tortles and Giff into the book but not giving them racial stats for players. The monsters are great! We hit on our favorites (allips, chokers, and maruts). Rob and Matt chat about what lessons DMs can learn on how to modify monsters from the sections on Ogres, Drow, and Trolls. Link to the PF table of 100 tiefling traits. Link to Matt and Rob's Giff player species.

May 17, 2018 • 52min
Episode 28: Ready Planescape One
This week Matt and Rob talk mazes and monsters -- no, not the classic 1982 Tom Hanks movie about the dark side of gaming, we're talking Planescape, which is full of both! Your favorite DM duo talk about the theme and setting of the wackiest D&D setting out there, give some ideas on how to run a campaign, and generally geek out about what makes it cool. Make sure to listen carefully for a rare instance of Rob being BTFO by Matt on a rules question.

May 11, 2018 • 59min
Episode 27: How To Freedom
Lot going on here! Matt and Rob chat about the news of the week, talk elf phrenology, discuss the end of our recent campaign arcs, follow-up on a listener e-mail, and give some more unasked-for advice, addressing staying organized, homebrew content, and, of course, how to freedom. RPG Round-up 2:20 How to end a campaign arc and deal with players leaving 10:00 Follow-up letter 29:30 How to Stay Organized? 32:30 DnDWiki Homebrew troubles 39:00 How to create freedom 49:00

May 4, 2018 • 1h 2min
Episode 26: System Talk
Sure, D&D is fun, but have you ever severed an orc street sam's head with a monofilament whip, or confronted the eldritch horrors of the universe with nothing but your service revolver and a flashlight? Matt and Rob talk a little bit about the other systems that they've played and run, what makes them fun, and why you might want to branch out from D&D and 5e, and how to approach a different system and setting. Expand your horizons players, there's a whole world of RPGs out there!

Apr 24, 2018 • 55min
Episode 25: PbtA, theme, and worldbuilding with special guest Michelle Nickolaisen
This week's episode takes us into uncharted territory, with a sweeping discussion of TTRPGs, crafting unique worlds, and exploring themes within your games, featuring our first guest, Michelle Nickolaisen, DM and host of Serendipity City. Michelle talks to us about Powered by the Apocalypse and what you can draw from it, how to run a game that's going to be shared online, creating interesting and compelling worlds, and how to approach complicated themes in your games. We lost some audio, but soldiered on, and covered a ton of ground nonetheless. Find Michelle and her many projects @_ChelleShock and her PbtA podcast at https://www.serendipitypod.com/.

Apr 18, 2018 • 47min
Episode 24: The Kingmaker Special
Your favorite DM duo finally get down to the business of published modules -- what good are they, how can you use them, when should you use them, and which ones are the best for new and experienced players? Matt and Rob use Paizo's signature AP, Kingmaker, as an instructive example as to what works, what doesn't, and how to make modifications of your own.

Apr 10, 2018 • 59min
Episode 22: Mail Bag of Holding
Matt and Rob get around to their month-log backlog of listener questions (sorry) and dispense some dubious, but explicitly wanted advice. (3:03) Gordon writes in asking about how to find a D&D group to play with. Matt and Rob have some suggestions, some of which might even be useful! (9:30) Adrian writes in about how to reduce prep time and for advice on being comfortable improvising. We wisely advise Adrian to stop doing so much work. (18:15) Brian asks about dealing with a *Gob Bluth voice* huge mistake with his wide-reaching homebrew world. (30:22) Sid's got a 3-part question (that's cheating Sid) that deals with metagaming, tuning the challenge of encounters, and learning when to let go. (46:00) David wants to know how to make his human and humanoid NPCs more diverse. Matt and Rob try not to be racist!

Apr 4, 2018 • 51min
Episode 21: Just the Tips
Matt and Rob set out to do a full episode with lots of moving parts but end up spending the whole time giving dubious advice. Listen to some of our general tips for DMing, hear some new unwanted advice, and hopefully come away enlightened about the process of becoming a good DM. And sorry about all the dick jokes.

Mar 30, 2018 • 39min
Episode 20: Fixing the Mystic and Artificer
Let’s homebrew some classes! Wizards has set their sights on two iconic classes: the Mystic (aka the Psion) and the Artificer. These classes are essential for running games in Dark Sun or Eberron. However, the playtest classes for the Mystic and the Artificer are not quite there yet. We dig into why these proposed classes fall short and how we would fix them. Our “crunchiest” episode yet! Links: Rob’s Artificer homebrew. Matt’s Psimple Psion (Mystic) homebrew.

Mar 27, 2018 • 1h 1min
Episode 19: History Doesn't Work Like That — Authenticity and Gaming
Matt and Rob put on their dueling gloves and throw down with a couple of games that claim to be historically accurate — but are in fact, nothing of the sort (also, uh, "historically accurate" isn't really a thing, but we'll get to that). Your fearless DMs get to the root of what people are REALLY talking about when they talk about authenticity and historical accuracy, and as you might imagine, it's not what they say it's about. Come for a frank discussion of Kingdom Come: Deliverance and its RPG counterpart, stay for the part where we both get unreasonably worked up about the misuse of history.