
Dungeon Master of None
A general interest podcast for fans of Dungeons and Dragons and RPGs
Latest episodes

Mar 23, 2018 • 49min
Episode 18: Couatls Conquer Europe
In "Couatls Conquer Europe" Matt and Rob discuss the re-launch of the Dragons Conquer America Kickstarter. Your DMs plunge headfirst into the jungle of, uh, problems that arose during the kickstarter's initial failed run. After tackling the basics of "How to Train Your Dragon to Conquer America," the DMs get into successes, challenges, and opportunities of setting a fantasy game during the Spanish conquest of the Aztecs. Come for a summary of the game's glaring historical omissions, stay for Matt and Rob's bewilderment at Burning Games' inability to make meaningful changes in response to some very reasonable suggestions from critics. Matt and Rob then grapple with the complexities of writing an anti-colonial or post-colonial RPG. Bonus! If you are are game designer, this kickstarter is a masterclass in how NOT to respond to criticism. Link to Dia Lacina's article on Vice: https://waypoint.vice.com/en_us/article/a37a34/it-takes-more-than-a-tolerance-mechanic-to-make-an-anti-colonial-rpg

Mar 19, 2018 • 1h 6min
Episode 17: The Forgettable Realms vs. Eberron
Matt talks about how to handle intra-party disputes by ending your sessions at the right time (00:30) and Rob shares tips on how to run games for a large number of players (05:00). Then, the duo discusses campaign settings. Specifically, why D&D’s “default” setting in 5th edition, the Forgotten Realms, a.k.a. Faerun, is so frustrating and boring (14:00). Matt and Rob break down the bad (and good) of Elminster's favorite reality. Then, stick around to hear why the Eberron campaign setting, another official WotC world, is great place to run and play D&D (33:00). Fact: All good campaign settings ask an interesting question about the world and have a strong theme. Fight us! Finally, we close out with some thoughts about what we don’t like about Eberron and how to start porting it over to 5th edition. (54:15)

Mar 16, 2018 • 48min
Episode 16: DMs of the Round Table
Matt and Rob talk about the most recent D&D roundtable (https://www.youtube.com/watch?v=pFbCxuvknWM), featuring Mike Mearls, Matt Mercer, Matt Collville, and Adam Koebel. We discuss character death, performing for an audience, game design, and the future of Wizards of the Coast releases. Come for the keen analysis of D&D, stay for the incessant fanboying.

Mar 9, 2018 • 41min
Episode 15: Pathfinder 2e Announced!
Breaking news: Paizo has announced a 2nd edition of Pathfinder! Matt and Rob have a special headline news edition of Dungeon Master of None, full of hot takes, hopes, dreams, and predictions.

Mar 5, 2018 • 54min
Episode 14: Unwanted Advice 3
We’re starting a side-project, “Now This is Podcasting!” to complain about Luke Skywalker’s new Jedi powers (this is totally not a joke). Rob and Matt review the recent RPG kickstarter news (4:40). Big daddy Matt Colville’s new book “Strongholds and Followers” has more than 1 million dollars pledged. Check it out! There are only 5 days left! Then, we make ourselves sad by remembering the “epic bacon fail” of Pathfinder’s sad, sad MMO kickstarter. Matt and Rob have a quick chat about “Into the Wild,” the new Unearthed Arcana from WotC. (15:00) On to the main event: Unwanted Advice! We save your game from yourself in D&D's only podcast advice column. “I’ve got dyscalculia (difficulty doing arithmetic) is it reasonable to ask for an accommodation at the table?” (21:25) “I suspect my Dungeon Master of cheating. Can I ask my DM to make all their rolls in the open?” (25:30) “I love running in-person games, but I hate running online. How can I make running online less exhausting and more fun?” (40:20) And finally, our first “wanted” question from David! “I played a lot of D&D back in the late 80s. I'm getting back into D&D to teach my nephews, who are 6 and 8. Any tips on helping kids to learn and grow (as gamers and as people) via D&D?” (49:20)

Mar 1, 2018 • 39min
Episode 13: A Quick and Dirty Guide to the Campaign Bible
If you want to sell your adventure, campaign, or home-brew world to your potential players, you need a “Campaign Bible.” When TV writers and directors create a new series, they often have a “show bible” -- this document not only helps keep everyone on the same page, but serves as a sort of mission statement, establishing tone, theme, and the direction of the show, often serving as a selling point to producers and investors. This is also a good way to think about your game. You can introduce your players to your campaign by writing a “campaign bible” and we’re here to help you do it well! Master DM and WotC designer Chris Perkins shared one of his campaign bibles for a setting that never got off the ground, “Valoreign.” We’ve decided to use his excellent campaign bible as an example and guide for how to create your own guide. Link to Chris Perkins’ campaign bible for “Valoreign.” A must-listen episode for DMs who want to start a new campaign! Matt and Rob’s “Guide to Making a Campaign Bible,” a guide and checklist for creating a document to introduce your players to a new setting or adventure! Rob’s campaign bible for “Thunder on the Steppe,” an epic setting on horseback inspired by the history of the Mongol Empire. Matt’s campaign bible for “Shattered Stars,” a swashbuckling age-of-sail setting inspired by Spelljammer!

Feb 26, 2018 • 53min
Episode 12: Worldbuilding Jam Session
The Dynamic DM Duo chat about the new Matt Colville Kickstarter, “Strongholds and Followers” (2:23). Then, on the main meat of the convo, how to start thinking about worldbuilding for an RPG (5:25). Worldbuilding is hella important, even if you run a pre-written module or use a published campaign setting! If you don’t want to go into the deep end of homebrewery, your options (at least in 5e D&D) are limited to Forgotten Realms (10:00). Matt and Rob talk about why you might want to get beyond this campaign world and some of the other less obvious options that are available to you as a DM or player! Then, Matt and Rob talk about how to get started on your own homebrew campaign setting for your players (16:10). Your DMs of None are in the same place as you are! Listen to Matt and Rob begin to flesh out their new worlds and worldbuild right alongside you.

Feb 22, 2018 • 43min
Episode 11: Edition Wars and Ending Gatekeeping
Matt and Rob discuss the edition wars (bad) and gatekeeping (also bad). Learn why nerds were mad on the internet for nearly five straight years and how to avoid being a weird jerk to people when they come to play D&D for the first time. More people playing D&D is good people! It’s good! Edition Wars (00:00:30) Gatekeeping in D&D (00:24:15) Link to Matt and Rob’s data visualization of D&D player data: https://imgur.com/gallery/L1kNu

Feb 15, 2018 • 39min
Episode 10: Unwanted Advice II
There are new sub-classes out for 5th edition Dungeons and Dragons from the fine folks of Wizards of the Coast. Matt and Rob review the [00:59] Brute Fighter (good...maybe, too good), the [06:25] Inventor Wizard (will some invent some better abilities?), and the [10:18] Shroomancer (a.k.a. the Circle of Spores Druid). Then, it’s on to the most popular radio program in D&D history: Unwanted Advice! We answer the questions that you didn’t ask to save your damn game from itself. [11:00] How do I get my players to role-play? Why don’t they like anything but combat? [20:25] My players befriended the wrong NPC! I don’t know how to run their new hireling wizard! Help! [25:55] Quote: “Is it good idea to let player be medusa???” [29:05] How do I scam my party with cursed magic items? [33:10] My players can’t play! How do I help my players learn the rules?

Feb 13, 2018 • 48min
Episode 9: Session One
It's our most important episode for new DMs yet! How do you structure your the first session of a D&D campaign? Like writing the first page of a book, preparing the start of a campaign is intimidating. If you're a new Dungeon Master, then this episode is a must-listen! But first, Matt and Rob chat about WotC's awesome new hire--Kate Welch--and correctly predict the next Dungeons and Dragons release. Your hosts do a deep dive on the goals and purpose of the "session one." Finally, we go over three basic ways of varying difficulty and engagement to start your campaign before we workshop Matt's upcoming first session!