The Secret Lives of Games

The Secret Lives of Games
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Feb 14, 2019 • 1h 32min

12: Into the Breach with Jay Ma

Jay Ma of Subset Games joins us to discuss the design of her excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked. Things we talked about: FTL Into the Breach Input / Output Randomness 'Into the Breach' Didn't Click Until I Played it Like an EMT Into the Breach - Fantastic Arcade 2017 Developer Commentary Stephen's Sausage Roll Return of the Obra Dinn
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Jan 31, 2019 • 1h 37min

11: Taking Back Roguelikes with Raigan Burns

Raigan Burns of Metanet Software (N, N+, N++) stops by for a spirited debate on the term "roguelike," as we discuss the tenets of the genre, why (and if) they're important, and how Spelunky fits into it all. Things we talked about: N++ GMTK: Roguelikes, Persistency, and Progression Wandering Towards Interactive Narrative Notes on the Synthesis of Form DoomRL probability 0 Downwell
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Jan 17, 2019 • 2h 3min

10: Keyforge with Richard Garfield

The creator of Magic: the Gathering, Netrunner, King of Tokyo, and so much of the modern gaming culture we love joins us to talk about finding cohesion in the beautiful randomness of his latest design: the world's first Unique Deck Game, Keyforge. Things we mentioned in the interview: Keyforge! The Art of Warcast: A Keyforge Special Richard Garfield - Game Boy Geek interview Richard Garfield on Luck vs. Skill Characteristics of Games Rest of the show: Blindfolded Final Fantasy IX menu Everspace Noita Mutant Year Zero How I Built This podcast Dev Game Club podcast Reply All podcast In 2019, We Need to Learn How to Break a Perpetually Tied Game
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Dec 31, 2018 • 1h 10min

09: Games of the Year 2018

We sit down to talk about our favorite games that we played in 2018 - from videogames, to board games, to escape rooms, to Malaysian schoolyard games. Join us for the most diverse GOTY list you'll hear! We'll see you - and Spelunky 2 - in 2019! ... Our GOTY picks (SPOILERS) Zach: Dr. Meep Mega Man 11 Noita Pokémon Go Hollow Knight Andy: Wind the Film Into the Breach Azul Cinco Paus Magic: the Gathering Arena Doug: Holedown Arkham Horror: The Card Game - The Path to Carcosa Classroom Murder Unsolved: Part 2 The Best Thing Children's Malaysian folk game Nick: Celeste The Mind Florence Here Comes the Dog Bacon/Supertype/See/Saw
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Dec 20, 2018 • 1h 34min

08: Designing Tharsis with Zach Gage

We chat to our own Zach Gage about his 2016 spacefaring strategy game Tharsis, from its roguelike and tabletop influences, to promoting player narrative, to the psychology of randomness. Plus first impressions of Twinfold and Below! Some things we mentioned: The Systems Design of TharsisLet's Get Physical: Lessons From the Real WorldHow to win Tharsis Twinfold Below
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Dec 6, 2018 • 1h 30min

07: Death in Roguelikes with Kawa

Roguelike expert and advocate Kawa (@KawaiiDragoness) stops by to talk Death in Roguelikes, and the power and potential of the post-death "morgue" experience. We also dig into our relationship to dying in Spelunky, and recount our best deaths! Links from the interview with Kawa: Nethack fanfic dramatic reading Original fic A Trip to the Morgue Roguelike Radio Twitter: @kawaiidragoness Discord - Kawa#7680 Our best Spelunky deaths: NickAndy @toythatkills@aaronkearsley @aaronkearsley2d_tea @tictacfoe
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12 snips
Nov 15, 2018 • 2h 1min

06: Making Spelunky 2 with Derek Yu

Spelunky creator Derek Yu joins us for a wide-ranging discussion on his design philosophies for approaching a sequel, embracing chaos in design, and so much more. This is a special one, so brew some tea, grab a pug, and get comfortable!
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14 snips
Nov 1, 2018 • 1h 25min

05: The Design of Spelunky

We dive deep into the core design of Spelunky - what exactly fuels its procedural perfection, and why is its world still so compelling? And what design touches do our listeners love, and which would they send to Hell? Plus some new Spelunky 2 tidbits!
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7 snips
Oct 18, 2018 • 1h 26min

04: Making the Spelunky 2 trailer with Derek Lieu

Master trailer craftsman Derek Lieu stops by to go deep on the making of the awesome Spelunky 2 trailer! We talk through his process, the unique challenges of working with a procedural game, and even unearth a few new Spelunky 2 tidbits along the way.
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Oct 4, 2018 • 1h 23min

03: Breaking world records with Kinnijup and ix

We welcome world-record speedrunners and all-around Spelunky experts Jamie "Kinnijup" White and Aaron "ix" Kearsley to the show! We talk about the culture of competitive Spelunky, recent record-breaking runs, and why speedrunning feels like skateboarding.

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