Nice Games Club - a gamedev podcast!

Lydia, Stephen, and Mark
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Mar 2, 2023 • 0sec

"Layers and layers of hair." Visual Composition; Minigames

This week, your nice hosts talk about last week and next week. Mark wants you to frame things, Stephen wants a definition, and Ellen wants you to start a fight with her on Discord.Ellen's team made a gross game for Global Game Jam 2023!Star Trek: Picard, Final Season Premiere (full free episode) - Paramount+, YouTube0:17:12Visual CompositionComposition for Noobs Flow StudioYouTubeComposition in Level DesignMateusz PiaskiewiczGame DeveloperDesign Principles: Compositional, Symmetrical And Asymmetrical BalanceSteven BradleySmashing Magazine0:39:45MinigamesMario Party Games That Are Just Part-Time JobsAbigail KwakThe Gamer
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Feb 23, 2023 • 0sec

The Logistics of Moving On (with Zach Barth)

Your nice hosts invite Zachtronics founder Zach Barth to discuss the closing of the studio and the logistics of moving on from that. In this episode, you'll also hear about ruminations on what success means as a game dev, a theory about how great walking is and exclusive news about Zach's future plans.The Logistics of Moving OnIRLProductionZachtronics websiteLast Call BBSWhy Zachtronics is shutting down for good this time - Alex Calvin, gameindustry.bizLegal Systems Very Different From Ours - David Friedman, Peter Leeson, David SkarbekWhy Walking Helps Us Think - Ferris Jabr, The New YorkerCoincidence
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Feb 17, 2023 • 0sec

Nicest of 2022

The year 2022 in review! Yes, it's now halfway through February, but being a few weeks late is part of the annual "Nicest Of" tradition. Your hosts (plus guest Holly Harrison) revisit their notable games and goals from 2022, and make some plans for 2023.Holly is here in the clubhouse for this recording!Things that happened in 2022: We sold GLOM! It's coming out in 2023.Mark announced a game (Dreamsettler) and released Noble Engine for the PlaydateStephen became a co-owner of Future ClubEllen got a new job as a game designer with The Game AgencyHolly moved into a new place—one without unwanted insects and thieving neighbors0:04:56Nicest of 2022Ellen's Nicest:Metroid: DreadFlappy DragonBanner Saga 1Endling: Extinction is ForeverMark's Nicest:Mario + Rabbids: Sparks of HopeStrayLast Call BBSStephen's Nicest:Kirby and the Forgotten LandSplatoon 3RumbleverseSpirit IslandHolly's Nicest:OobletsSplatoon 3Bear and BreakfastCult of the LambSlime Rancher II0:49:28Most Anticipated of 2023Ellen's picks:Mars First LogisticsBanner Saga II and IIIOri and the Will of the WispsSlime Rancher IICyberpunk 2077Mark's picks:Horizon: Call of the Mountain on Playstation VR 2Assassin's Creed: MirageSeason: A Letter to the FutureDreamsettlerStephen's picks:Dragon's Dogma IIStreet Fighter 6Holly's picks:Mineko's Night MarketThirsty SuitorsHades IISea of StarsPicked by everyone:The Legend of Zelda: Tears of the Kingdom
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Feb 9, 2023 • 0sec

"Leveling out the table." What We Did On Our Winter Break (2022-23)

Your hosts recall what they did over their winter break this year (aka hiatus). Ellen played video games and games with her dogs, Stephen watched and reviewed some movies (please tell him what to watch next!), and Mark mostly watched Doctor Who.Big news for the show: We now have ad-free episodes on Patreon!What We Did On Our Winter Break (2022-23)Ellen played video gamesBanner SagaDeath Drives a BusAgent AStanley Parable Ultra Deluxe EditionYou Suck at ParkingStephen watched movies(Scoring is out of four stars.)Dual (⭐⭐⭐)Sharp Stick (⭐⭐⭐)All My Friends Hate Me (⭐⭐⭐)7 Days (⭐⭐)The Drop (⭐⭐)Darby and the Dead (⭐⭐⭐)Sex Appeal (⭐⭐⭐)We Broke Up (⭐⭐⭐⭐)Mark, Mary and Some Other People (⭐⭐)Single all the Way (⭐⭐⭐)Sex Guaranteed (⭐) - “Did not like it”Mark re-watched Doctor WhoThe Writer's Tale: The Final ChapterRussell T Davies & Benjamin Cook
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Feb 2, 2023 • 0sec

"Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay]

#278"Insert interesting car here."Roundtable2022.09.14Your nice hosts' pronunciation is on point this week as they say a really hard word a large number of times! In this episode, Mark and Ellen BOTH introduce even more complicated words to the other hosts, and Stephen admits to losing an argument (which he'd done on the show before but still don't tell his brother).Noble Robot OfficeVerisimilitude0:05:23Ellen Burns-JohnsonArtGame DesignVerisimilitude Definition - Dictionary.comVeracity Definition - Dictionary.comThe Quest For Verisimilitude: Realism, Illusion, and Consistency In Video Games - Erik Kain, ForbesHow to build verisimilitude in your games? - Thunderdices, RedditOne comment of note in the thread: “Your point about making things simple is extremely important. Lots of things in real life are simple and it’s the combination of items interacting that it becomes complicated. When a DM makes the simple complicated there’s a danger of the world becoming too complex and breaking verisimilitude from the other side.”Thrive - Adam's Apple GamesBrobdingnagian Definition - Dictionary.comThomas Was Alone - Bithell Games, SteamIndie Game CreditsMark LaCroixProductionMobyGames - MobyGamesFilm Credits: Everything You Need To Know - Nashville Film Institute
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Jan 26, 2023 • 0sec

Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay]

#271Neurodiversity in Gamedev (with Adam Clewes-Boyne)Nice Thinking2022.07.28This week, we invite our first guest for Nice Thinking! Adam Clewes-Boyne is putting together an initiative for neurodiversity advocacy and education in the games industry, specifically focused on ADHD. It started as a meetup at a conference, and Adam wants to see where it can go next.Neurodiversity in GamedevEventsIRLAdam joined us, after a fashion, in a previous episode:Game Dev London does Nice Games JamCoffee with Butterscotch podcast - Butterscotch ShenanigansHow the Gender Gap Leaves Girls and Women Undertreated for ADHD - CHADDStrategic Planning for Nonprofits - National Council of Nonprofits
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Jan 19, 2023 • 0sec

"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]

#244"Maximum Whooo!"Roundtable2021.11.25As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang!Steamworks Virtual Conference: Steam Deck - SteamSteam Deck launch delayed by two months - Jay Peters, The VergeIndie handheld Playdate delayed to 2022 - Michael McWhertor, PolygonHow Long to Beat: Metroid Dread - HowLongToBeatLearning to Use Tools14:05Ellen Burns-JohnsonMisc.ToolsArticulate Storyline 360, an e-learning development toolGodot, an open-source 2D & 3D game engineGodot: Getting Started >> Step by step - Juan Linietsky, Ariel Manzur and the Godot community, GodotTuckman's stages of group development - WikipediaCoDecks: Playful PlanningSonder (a story) - Ludum DareProactive and Retroactive Interference (re: learning interference) - Dr. Saul McLeod, Simply PsychologyCo-Op Games53:10.0Stephen McGregorGame DesignOvercooked Co-Op Review: Five-star co-op gaming - Jason Love, Co-OptimusThere’s a Difference Between Cooperation and Collaboration - Ron Ashkenas, Harvard Business Review
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Jan 12, 2023 • 0sec

The State of VR in 2022 (with Andrew Eiche) [Nice Replay]

#273The State of VR in 2022Interview2022.08.11Your nice hosts talk to Andrew Eiche, COO at Owlchemy Labs (Job Simulator, Vacation Simulator, Cosmonious High) about the state of VR in 2022, and where VR and VR development tools may be going in the coming years.Andrew talks about how industrial design should influence VR design, why you shouldn't take inspiration from movies, and how ergonomics are important. Also, Ellen takes a hard stand on the right way to use a dial.VR in 2022 and its FutureVR / AR / XROwlchemy LabsThe Design of Everyday Things - Don Norman, bookHeadsetsPico VR HeadsetPlaystation VR2VR EnginesVRTK (Virtual Reality Tool Kit)TButt - Turbo ButtonCosmonious HighCosmonius High on Tik Tok - Tik TokCosmonius High on TwitterCosmonius High on Steam
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Jan 6, 2023 • 0sec

Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay]

#281StorySlide (with Osama Dorias)Nice Games Jam2022.10.06Game designer Osama Dorias returns to the clubhouse to help design a game that can be played remotely, and provides some (much needed?) structure to the Nice Games Jam process. Stephen is obsessed with Bananas, Ellen contemplates her mystery banana gift, and Mark realizes some of these concepts might be too complicated for small children.Osama previously joined us for episode 211:Building Blocks of DesignThis isn't the first time we'd had a guest join us for a Nice Games Jam:Blame the Cat! (with Monica Fan)Osama on TwitterOsama's podcast is "The Habibis"Playtest MaterialsThe slides we created for this episode's playtest.The Noun ProjectPrompt"Design a game that can be played remotely with (Osama's) children (and ideally is still fun for adults)"Game typeTabletop gamePlayer count3-6MaterialsElectronic system for sharing slides (such as Google Slides)A voice connection with remote playersA set of slides or icons/drawings/clipart to create the set of slidesA system for privately messaging playersSetupCreate a set of slides (12) with icons, drawings, photos, or clip-art, if not using a pre-made slide deck. Each slide should contain 3 items. Pick a Game Master (usually one of the adults playing the game).The Game Master comes up with one group objective with two parts: A protagonist/hero.A conflict for the protagonist.The Game Master comes up with one secret objective for each player: Each secret objective should start with the phrase “The hero should...”Ideally these will be randomly assigned.RulesPlayer order goes to the left and does not changeThe game ends when you run out of slidesEach slide should be a simple phrase or sentenceGameplayPlay starts with the Game Master describing the first slide, starting with the phrase “Once upon a time..”Play continues to the player on the Game Master’s left and the slide progresses.This player chooses one of the three pictures on the slide to incorporate into the story with a phrase or sentence.Play continues to the left with a new slide. And continues around the circle, with each player getting a new slide (the Game Master may now sit out of the storytelling), until there are no more slides left.The Game Master may provide an epilogue (and explain what an epilogue is to the children playing the game) as desired. Note: Defining 'Epilogue' will not be out of character for this game, as in this episode's run-through Mark would have had to explain to kids: headbanging, Ska, life in 1998, mosh-pits, micro-cassettes, and a reference to 'Spaceballs.'At the end of the story, players try to guess each others individual objectives.
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Dec 29, 2022 • 0sec

Visual Coding (with Alina Matson) [Nice Replay]

#252Visual CodingInterview2022.03.17This week we're joined by Alina Matson, developer of Fitment—a microworkout app designed with cozy gamers in mind. Alina talks about how she has used the popular Unity plugin Playmaker to kick-start her transition from a career in mechanical engineering to gamedev. Positive vibes abound. Plus, surprise singing!Visual CodingProgrammingToolsPlaymaker - Hutong Games, Unity Asset StoreBolt - Unity, Unity Asset StoreBlueprint Visual Scripting - Unreal EngineProcessingScratch - MIT10 Most Nostalgic Flash Games From The Early 2000s - Samuel Williams, CBRStephen J. Guy, Director, Applied Motion Lab - University of MinnesotaZebraZappsWe mentioned a previous interview episode with Freya Holmer,Self-education, et al.

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