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Nice Games Club - a gamedev podcast!

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Nov 3, 2022 • 0sec

Nice Thinking: "Revisiting Rhythm Rumble"

It’s everyone’s favorite rhythm fighting game that doesn’t exist yet, ‘Rhythm Rumble’, back for more discussion in this week's NiceThinking Episode. Ellen learns a new word, Mark rants about Unity’s PlayerPrefs, and Stephen admits that he still hasn’t learned to take good notes. They all agree that you have to spend more time researching than you want to, and that Dale is awesome.PlayerPrefs in UnityUnity Manual on Player PrefsBodge (definition) - Dictionary.comEllen has been playing games!Agent InterceptBanner SagaFlappy Dragon on mobileFlappy BirdJetpack JoyrideMark has been playing a gameMario and RabbidsRhythm RumbleStephen leaving an old employeer for a new job also leaves him room for improvement on a rhythm fighting game. The main problems with the old prototype: not rhythmic enough and too simple. The beats the player had to match were up to the sixteenth note (quarter beat) which left players not understanding which beat they were playing to, and an impression of the game feeling sluggishSome thoughts from the discussion -Use beat patterns rather than make people keep the beat -Being able to store (and playback) beats to conjure special moves -Give the instruments personality to the fighting moves they can make -Make the game into a metaphor, give it personality - these beats might control instruments, which control rock-em-sock-em robots, rather than making the avatars hit each other with a very expensive bass clarinet. They mention Sukuri's youtube video about the influence '90's fighting games had on the design of SmashBrothersSuper Smash Bros. [Game Concepts]MasahiroSakurai on Creating GamesYouTube
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Oct 28, 2022 • 0sec

"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement

It's spooky season! Stephen is SO over it, but he can't escape all the scary stuff happening in this week's episode. We start with a lesson on the necromantic arts of branding and iconography, guided by Mark, a master of these dark magics. After the break, Ellen raises a past topic from the dead in order to explore the ethics of manipulating players' brainnnsssss. Also mentioned: candy corn, houseplants, and—you guessed it—Star Trek.Star Trek: Ascendancy0:10:10Branding & IconographySmash TVWikipediaThomas Was AloneBithell Games0:36:22The Ethics of EngagementEgg, Inc.Auxbrain, Inc.Idle AcornsAleros LLCBeReal social mediaA little learning is a dangerous thingDrink deep, or taste not the Pierian spring.This is a line from Alexander Pope's Essay on Criticism (1711). The Pierian spring is a fountain in Pieria, a district round Mount Olympus and the native country of the Muses. You can read the full text for free here on Project Gutenberg.
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Oct 20, 2022 • 0sec

Physical Releases for Indies (with Ryan Brown)

This week, we talk with Super Rare Games' "Head of Words," Ryan Brown, about his company's approach to physical game distribution for indie games, and what it takes to get your game not just on a Nintendo, but on a Nintendo cartridge.Physical Releases for IndiesMarketingProductionSuper Rare GamesSuper Rare Games - TwitterSuper Rare Games - Developers & Publisherspublishmygame@superraregames.com The Criterion CollectionInternational Age Rating Coalition (IARC) - WikipediaStrong Museum of PlayThe Centre for Computing HistoryRyan BrownGuest"Head of Words" at Super Rare Games, Ryan has always worked in video games, whether writing for The Mirror and various outlets as a games journalist, running all things PR at Numskull, talking about hot gaming topics on BBC Radio, or serving on the BAFTA Games 2020 nominating panel.External linkTwitter
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Oct 13, 2022 • 0sec

"Today’s the day that I screw things up." Pre-production; Idle Games

Your nice hosts start off strong with an excellently performed intro, and it just gets better from there! The Game Agency - The Game Agency0:06:24Pre-production0:31:45Idle GamesStar Trek Lower Decks: The Badgey Directive Review: The Final Fun-tier?Steven ShawDroid GamersHow to make an idle game: Everything you need to know about incremental mobile …David HarteryAdjustIdle Games: The Mechanics and Monetization of Self-Playing GamesAnthony PecorellaYouTube“It Started as a Joke”: On the Design of Idle GamesKatta Spiel, Sultan A. Alharthi, Andrew Jian-Lan Cen, Jessica Hammer, Lennart E. Nacke, Z O. Toups and Tess TanenbaumCHI PLAY
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Oct 6, 2022 • 0sec

Nice Games Jam: "StorySlide (with Osama Dorias)"

Game designer Osama Dorias returns to the clubhouse to help design a game that can be played remotely, and provides some (much needed?) structure to the Nice Games Jam process. Stephen is obsessed with Bananas, Ellen contemplates her mystery banana gift, and Mark realizes some of these concepts might be too complicated for small children.Osama previously joined us for episode 211:Building Blocks of DesignThis isn't the first time we'd had a guest join us for a Nice Games Jam:Blame the Cat! (with Monica Fan)Osama on TwitterOsama's podcast is "The Habibis"Playtest MaterialsThe slides we created for this episode's playtest.The Noun ProjectPrompt"Design a game that can be played remotely with (Osama's) children (and ideally is still fun for adults)"Game typeTabletop gamePlayer count3-6MaterialsElectronic system for sharing slides (such as Google Slides)A voice connection with remote playersA set of slides or icons/drawings/clipart to create the set of slidesA system for privately messaging playersSetupCreate a set of slides (12) with icons, drawings, photos, or clip-art, if not using a pre-made slide deck. Each slide should contain 3 items. Pick a Game Master (usually one of the adults playing the game).The Game Master comes up with one group objective with two parts: A protagonist/hero.A conflict for the protagonist.The Game Master comes up with one secret objective for each player: Each secret objective should start with the phrase “The hero should...”Ideally these will be randomly assigned.RulesPlayer order goes to the left and does not changeThe game ends when you run out of slidesEach slide should be a simple phrase or sentenceGameplayPlay starts with the Game Master describing the first slide, starting with the phrase “Once upon a time..”Play continues to the player on the Game Master’s left and the slide progresses.This player chooses one of the three pictures on the slide to incorporate into the story with a phrase or sentence.Play continues to the left with a new slide. And continues around the circle, with each player getting a new slide (the Game Master may now sit out of the storytelling), until there are no more slides left.The Game Master may provide an epilogue (and explain what an epilogue is to the children playing the game) as desired. Note: Defining 'Epilogue' will not be out of character for this game, as in this episode's run-through Mark would have had to explain to kids: headbanging, Ska, life in 1998, mosh-pits, micro-cassettes, and a reference to 'Spaceballs.'At the end of the story, players try to guess each others individual objectives.
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Sep 30, 2022 • 0sec

"Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games

In this slightly-longer-than-normal episode, we start with a pandemic check-in. (Bivalent boosters are available! Go get 'em!) Ellen leads us on a journaling journey, sharing the embarrassing evidence of past attempts. Stephen challenges us to think through examples of adaptation, or maybe translation, or transcreation...well, we mostly figure it out by the end. Mark is extra-sharp with the one-liners.When, why, and how to get a new Covid-19 booster shot - Keren Landman, Umair Irfan, VoxHylics  - WikipediaGato Roboto - Developer's website0:16:16Keeping a Game Design Journal"Mark's Home Office" 11/11/2021Nice Games ClubPatreonBeanstacker: Reading tracker appGoogle Play StoreContraindication (definition)WikipediaThe Complete Guide to Video Game Genres: From Scrollers, Shooters, to SportsGameDesigning.orgList of video game genresWikipediaOctalysisYu-kai ChouOctalysis GroupChronicle of the Movies: A Year-by-Year History from the Jazz Singer to TodayLeonard MultonBiblio.comGames I've played (Ellen's journal v1, with new entries!) - Google sheetEllen Burns-JohnsonGameplay journal (Ellen's journal v2 input form) - Google formEllen Burns-JohnsonGameplay journal (Ellen's journal v2, responses) - Google sheetEllen Burns-Johnson0:54:36Bringing Other Media into GamesFan Shows Us What A Frasier Game Would Look Like… HecticSean MurrayTheGamer.comSingle-Camera vs. Multi-Camera TV Sitcom Scripts: What's the Difference?Ken MiyamotoScreen CraftThe Project Gutenberg eBook of "Goody Two-Shoes"AnonymousProject Gutenberg
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Sep 22, 2022 • 0sec

Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)

We welcome our first pseudonymous guest to the clubhouse to discuss what it's like making a game to carry the banner (and serve the community) of a previous title.Designing a Spiritual SuccessorGame DesignGamingProductionSanctuary Shattered Sun: Real Time StrategySupreme Commander - WikipediaInterview With Special Bread! - Sanctuary, YouTubePac-Man Championship Edition is an electrifying reinvention of a classic and fi… - Richard Stanton, GamesRadarChris Taylor lets us know what he thinks about Sanctuary - Sanctuary, YouTubeDmitry Samartsev, aka Special BreadGuest
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Sep 15, 2022 • 0sec

"Insert interesting car here." Verisimilitude; Indie Game Credits

Your nice hosts' pronunciation is on point this week as they say a really hard word a large number of times! In this episode, Mark and Ellen BOTH introduce even more complicated words to the other hosts, and Stephen admits to losing an argument (which he'd done on the show before but still don't tell his brother).Noble Robot Office0:05:23VerisimilitudeVerisimilitude DefinitionDictionary.comVeracity DefinitionDictionary.comThe Quest For Verisimilitude: Realism, Illusion, and Consistency In Video GamesErik KainForbesHow to build verisimilitude in your games?ThunderdicesRedditOne comment of note in the thread: “Your point about making things simple is extremely important. Lots of things in real life are simple and it’s the combination of items interacting that it becomes complicated. When a DM makes the simple complicated there’s a danger of the world becoming too complex and breaking verisimilitude from the other side.”ThriveAdam's Apple GamesBrobdingnagian DefinitionDictionary.comThomas Was AloneBithell GamesSteamIndie Game CreditsMobyGamesMobyGamesFilm Credits: Everything You Need To KnowNashville Film Institute
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Sep 9, 2022 • 0sec

Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)

This week, a behind-the-scenes look into the game that uses a skateboard deck as a controller! Scrapebopard combines elements of rhythm, racing, and fighting games to create a unique boss attack experience. What's it like playtesting unique hardware? How much did they learn about electronics and wiring? How difficult was it to demo the game at alt.ctrl.GDC? What's next for the game? We explore these questions and more in this interview.Postmortem: "Scrapeboard"EventsGame DesignHardwareElectric Scrapeboard - Shake That ButtonMakey MakeyAbout formalism - Dario D'Ambra, Game DeveloperGame Dev Tools for Raspberry PiBabycastlesWondervillePlaytest Thursdays - NYU Game CenterCome Out & Play Festival"A Work of Art Is Never Finished, Merely Abandoned" - Quote InvestigatorFrank DeMarcoGuestBlake AndrewsGuest
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Sep 1, 2022 • 0sec

"Always be the banker." Broken games; Support Systems

In this episode the your nice hosts discuss broken games, solved games, and purposely broken games. Ellen realizes that even if it is broken, doesn't mean you need to fix it. They discuss who's job it is to make a game fun, and how you can always make a game not fun. This episode features the origin story of Stephen Business, and if you are still reading, spoiler alert: Mark's topic is a stealth sequel to his topic about Curling.Stephen reports that the paperwork has been submitted and he is officially a co-owner of Future Club!Ellen now co-owns a still difficult to obtain Steam Deck.Noble Robot now offers coworking at thier Minneapolis office.Stephen and Ellen went to see a show at the Minnesota Fringe Festival - and Ellen LOVED it!Fringe Festival History - Wikipedia"Developers" - Michael Rogers, Minnesota Fringe Festival0:24:00Broken gamesNo More Jokeys Channel on YouTubeNo More JockeysYouTubeMonopoly HotelsDaisy BarringerTrillist"Is Connect Four a Solved Game? and what does that even mean"GamesverMark mentioned a previous episode topic about Curling"No referees?!" 53:57Support SystemsTypes of Support Systems-Emotional Support -Financial Support -Someplace to liveInvestment and Risk"We quit our jobs, remortgaged our houses"Alex GilyadovGamesRadar

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