

Ludology
Erica Hayes-Bouyouris, Sen-Foong Lim
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.
Ludology is part of The Dice Tower Network, the premier board game media network.
Ludology is part of The Dice Tower Network, the premier board game media network.
Episodes
Mentioned books

Jul 24, 2011 • 50min
Episode 12 - Dice-O-Rama
In this episode, Ryan and Geoff explore dice, and dissect the history of their use in games.

Jul 3, 2011 • 6min
Bonus Episode - Rock Paper Scissors
In this classic GameTek episode, Geoff takes a look at the classic Rock, Paper, Scissors, and what it tells us about game theory.

Jun 26, 2011 • 50min
Episode 11 - Family Games
Ryan and Geoff discuss Family Games - What are they and what makes them work? Ryan goes back to his educational theory studies to break it down.

Jun 19, 2011 • 6min
Bonus Episode - Abstract Games
In this classic GameTek episode, Geoff takes a look at abstract games, and attempts to solve them by computer. And does it matter if they are?

Jun 12, 2011 • 45min
Episode 10 - Complexity
Ryan and Geoff are very pleased to be joined this episode by special guest Scott Nicholson, of On Boardgames, and Boardgames with Scott. They discuss complexity - different types of complexity, when complexity is called for, and how it can be managed.

Jun 5, 2011 • 6min
Bonus Episode - Fair Dice
In this classic GameTek episode, Geoff takes a look at research that was done on the fairness of dice. How 'unfair' can standard off-the-shelf dice get?

May 29, 2011 • 41min
Episode 9 - Turn, Turn, Turn
Ryan and Geoff discuss the differences between turn-based and simultaneous-action games. What are the advantages of each type of design?

May 22, 2011 • 6min
Bonus Episode - The Ultimatum Game
In this episode, Geoff explores the Ultimatum Game, which is used by social scientists to explore human concepts of fairness, competition, and cooperation.

May 15, 2011 • 42min
Episode 8 - Narrative Arc
Ryan and Geoff tackle another angle on story in games - the narrative arc. What creates rising tension, and what game elements can create a dramatic climax?

May 8, 2011 • 7min
Bonus Episode - Prisoner's Dilemma (Part 2)
In this classic GameTek episode, Geoff talks about the iterated Prisoner's Dilemma, and what it implies about social science and evolution.