Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
undefined
Oct 2, 2011 • 1h 4min

Episode 17 - Monogamers and Miniatures

In this episode, Ryan and Geoff are joined by special guest Norbert Brunhuber, who is very active in the Warmachine/Hordes community.  The discussion centers around two topics: 'Monogamers' - those who play only a single game or game system (not gamers who have mono!). What is necessary in a game that will hold someone's interest for years? Why do some people prefer a single game system and others want to play a different game every week? Miniature Gaming - what is the appeal? What are the differences between board and miniature games, and where is there crossover?
undefined
Sep 25, 2011 • 7min

Bonus Episode - Social Learning Strategies Tournament

Back in 2008 Geoff talked about a tournament to learn about how individuals interact within a social group.  He and his family submitted an entry, but sadly did not win the 10,000 euro prize. However there's a successor tournament with more options and more strategies to explore. In this week's Ludology we replay the original segment, and give a quick review of some of the changes this time around. If you're interested in the finding out more about the tournament, check it out here: Social Learning Strategies Tournament.
undefined
Sep 18, 2011 • 56min

Episode 16 - Cooperative Games

Ryan and Geoff look deep into the heart of cooperative games to figure out why some work and some don't.  What special problems face the designer of a coop?
undefined
Sep 11, 2011 • 5min

Bonus Episode - Dice Decks

In this classic GameTek, Geoff talks about streakiness in dice rolling in The Settlers of Catan. How often should it occur? And what effect does a 'Dice Deck' have on the game?
undefined
Sep 4, 2011 • 56min

The Subcultures of Gaming

Fresh off of their visit to Gencon in August, Ryan and Geoff talk about the subcultures of gaming, their similarities, differences, and the ways they interact.
undefined
Aug 28, 2011 • 6min

Bonus Episode - The Cube Tower

Original research from the GameTek Laboratories! Geoff looks at the Cube Tower from Wallenstein/Shogun and experiments to see if there is any pattern to when the cubes fall out. Take your Shogun game to the next level!
undefined
Aug 21, 2011 • 53min

Episode 14 - Roll Again!

Ryan and Geoff finally resolve the cliff-hanger back from episode 12 and reveal the game they think brought dice back into popularity as a design tool not just a randomizer but as an integral part of gaming mechanics. They discuss a variety of techniques that have been used to incorporate dice into modern games, and speculate on what the future will bring.
undefined
Aug 14, 2011 • 6min

Bonus Episode - Agricola Translation

What is involved in localizing a game into a different language? Geoff talks with the team who worked to translate Agricola from German to English and finds out.
undefined
Aug 7, 2011 • 1h 2min

Episode 13 - CCGs & DBGs

This episode we are pleased to be joined by Mike Elliott. Mike is the designer of Quarriors and Thunderstone, and also worked for many years with Wizards of the Coast doing design work on Magic and other CCGs. We discuss the specific design issues that arise for deck-building games and collectible card games.
undefined
Jul 31, 2011 • 6min

Bonus Episode - Beauty Contests

Can you outguess your opponent?  Geoff digs into some experiments that may give the answer in this classic GameTek episode.

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app