
Ludology
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.
Ludology is part of The Dice Tower Network, the premier board game media network.
Latest episodes

Aug 28, 2011 • 6min
Bonus Episode - The Cube Tower
Original research from the GameTek Laboratories! Geoff looks at the Cube Tower from Wallenstein/Shogun and experiments to see if there is any pattern to when the cubes fall out. Take your Shogun game to the next level!

Aug 21, 2011 • 53min
Episode 14 - Roll Again!
Ryan and Geoff finally resolve the cliff-hanger back from episode 12 and reveal the game they think brought dice back into popularity as a design tool not just a randomizer but as an integral part of gaming mechanics. They discuss a variety of techniques that have been used to incorporate dice into modern games, and speculate on what the future will bring.

Aug 14, 2011 • 6min
Bonus Episode - Agricola Translation
What is involved in localizing a game into a different language? Geoff talks with the team who worked to translate Agricola from German to English and finds out.

Aug 7, 2011 • 1h 2min
Episode 13 - CCGs & DBGs
This episode we are pleased to be joined by Mike Elliott. Mike is the designer of Quarriors and Thunderstone, and also worked for many years with Wizards of the Coast doing design work on Magic and other CCGs. We discuss the specific design issues that arise for deck-building games and collectible card games.

Jul 31, 2011 • 6min
Bonus Episode - Beauty Contests
Can you outguess your opponent? Geoff digs into some experiments that may give the answer in this classic GameTek episode.

Jul 24, 2011 • 50min
Episode 12 - Dice-O-Rama
In this episode, Ryan and Geoff explore dice, and dissect the history of their use in games.

Jul 3, 2011 • 6min
Bonus Episode - Rock Paper Scissors
In this classic GameTek episode, Geoff takes a look at the classic Rock, Paper, Scissors, and what it tells us about game theory.

Jun 26, 2011 • 50min
Episode 11 - Family Games
Ryan and Geoff discuss Family Games - What are they and what makes them work? Ryan goes back to his educational theory studies to break it down.

Jun 19, 2011 • 6min
Bonus Episode - Abstract Games
In this classic GameTek episode, Geoff takes a look at abstract games, and attempts to solve them by computer. And does it matter if they are?

Jun 12, 2011 • 45min
Episode 10 - Complexity
Ryan and Geoff are very pleased to be joined this episode by special guest Scott Nicholson, of On Boardgames, and Boardgames with Scott. They discuss complexity - different types of complexity, when complexity is called for, and how it can be managed.