

Ludology
Erica Hayes-Bouyouris, Sen-Foong Lim
Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.
Ludology is part of The Dice Tower Network, the premier board game media network.
Ludology is part of The Dice Tower Network, the premier board game media network.
Episodes
Mentioned books

Feb 26, 2012 • 6min
Ludology Bonus Episode - Evolution
In this classic GameTek, Geoff examines games about evolution. Which work, and which don't, and do any of them accurately capture the key concepts of evolutionary science?

Feb 19, 2012 • 1h 7min
Ludology Episode 26 - Epic Games
Ryan and Geoff are joined by Dr. Lewis Pulsipher to talk about games that feel epic. What features are required for a game to feel epic? Can a short game be epic? Is it impossible to make an epic game about certain topics? Dr. Pulsipher is the designer of Britannia, and a noted writer on game theory.

Feb 12, 2012 • 6min
Ludology Bonus Episode - Past, Present, and Future
In this classic GameTek, Geoff takes a look at hot streaks, cold streaks, and our predisposition to see patterns in what is actually random data.

Feb 5, 2012 • 1h 6min
Ludology Episode 25 - Sports Spectacular!
Today is Superbowl Sunday, and Team Ludology is tackling sports boardgames with guests Cody Jones and John Richard from Game On with Cody & John. Are there game design challenges particular to sports games? What has worked and what doesn't? And what do we want to see more of? All your questions will be answered in this action packed episode! (Well, not really, but some questions and a bit of action).

Jan 29, 2012 • 7min
Ludology Bonus Episode - Voting
In this GameTek from 2008 Geoff discusses voting in general, and the specific voting system in the United States. Do the rules in the United States lead towards a two-party system? Or is it possible for a third party to have a shot at the presidency? (Note: This podcast is not endorsing any particular party or candidate. It is merely a discussion of the 'rules' of voting and how that may impact results)

Jan 22, 2012 • 1h 16min
Episode 24 - State of The Game Hobby, 2012
A bit of a departure for Ludology, as we take a more topical look at the state of the gaming hobby as we move into the new year. To give a business perspective, Ryan and Geoff are joined by industry insider Stephen Buonocore of Stronghold Games. Ryan believes we are at a 'fulcrum', trading quality for quantity, and is concerned for the future. Do Geoff and Stephen agree? And what does all this have to do with the movie industry?

Jan 15, 2012 • 6min
Bonus Episode - Prospect Theory
In this classic GameTek, Geoff talks about how people approach gains and losses differently. This peculiarity of human psychology is the basis for Prospect Theory, developed by Kahneman and Tversky in the 1970's.

Jan 8, 2012 • 1h 2min
Episode 23 - Arts and Crafts
We are pleased to welcome special guest Russ Wakelin, from The D6 Generation to discuss graphic design. The graphic design of a game can have a huge impact on the playability of the game and our enjoyment. What do we look for in great graphic design? What games have excellent graphic design and which are lacking?

Dec 18, 2011 • 6min
Bonus Episode - Expectation Value
Are the kids out of school yet? If so, here's a bonus GameTek that is sure to keep their math skills freshly honed during the break. Geoff discusses how to estimate the 'Expectation Value' and how you can use that to help your gaming.

Dec 11, 2011 • 1h 6min
Episode 22 - Games vs Simulations
Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human. We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun? And can novel things be learned from a game?


