Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
undefined
Dec 11, 2011 • 1h 6min

Episode 22 - Games vs Simulations

Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human.   We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun?  And can novel things be learned from a game?
undefined
Dec 4, 2011 • 7min

Bonus Episode - Chess Ratings

Following up on the last bonus GameTek episode about Regression Towards the Mean, Geoff discusses the USCF chess rating system with it's developer, Dr. Mark Glickman.  How are they calculated? How is the system designed to prevent 'gaming' the system? And once again we tackle the question of how you know if you're getting better or not.
undefined
Nov 27, 2011 • 1h 29min

Episode 21 - Innovation vs Reinterpretation

It's Thanksgiving in the USA, so everything is bigger than usual. In this supersized 90 minute Ludology, Ryan and Geoff tackle the question of innovation in games. Where does innovation come from? What games are innovative and which build on existing mechanics?  Is it possible for a game to be too innovative? Plus Ryan and Geoff reveal their picks for the most innovative game of the modern era. Do you agree?
undefined
Nov 20, 2011 • 6min

Bonus Episode - Regression Towards the Mean

Why do we get worse after we get better? In this classic GameTek Geoff explores the concept of 'Regression Towards the Mean', and tries to figure out how we can really tell if we're improving or just getting lucky.
undefined
Nov 13, 2011 • 1h 9min

Episode 20 - The Point of Victory

In the episode, Geoff & Ryan discuss Victory Points - What are the different ways they are used? What works and what doesn't? Are they a crutch for lazy design or a useful tool in the arsenal of the game designer?
undefined
Nov 6, 2011 • 6min

Bonus Episode - Group Think

In this classic GameTek Geoff talks about Group Think in games - what causes it, and different ways to think about it.
undefined
Nov 3, 2011 • 1h 1min

Episode 19 - Two's Company, Three's a Crowd

With Geoff out of commission due to a freak snowstorm, Mark Johnson steps up to the plate to join Ryan in a discussion of two versus three player games. What are the differences? What design choices does player count present the designer? 
undefined
Oct 23, 2011 • 6min

Bonus Episode - Shuffling

In this classic GameTek, Geoff discusses shuffling - A little of the math behind it, how online shuffling works, and a brief glimpse into the science of thermodynamics. Not bad for five minutes!
undefined
Oct 16, 2011 • 60min

Episode 18 - Research Through Gaming

Ryan and Geoff interview Dr. Luke Rendell of the University of St. Andrews.  Dr. Rendell's team conducts research on social learning and the spread of ideas and culture throughout society. To assist in their reserach they ran a tournament in 2009 where anyone could submit a strategy to play a game based on social learning. Dr. Rendell is now sponsoring a new tournament with some added depth to the game, this time with a 25,000 euro prize. for the best solutions. We invited Dr. Rendell to join us to discuss the role of gaming in research, what they have learned from the prior tournament, and possible pitfalls. If you are interested in learning more about the competition, including full game rules, please check out the link here. Note that this time they are having a special 1,000 euro prize for the best performing strategy submitted by a a school class (through high school), so if you are a teacher this may be an excellent project for a group of interested students.
undefined
Oct 9, 2011 • 12min

Bonus Episode - The Giant Dice Tower

Back in 2009 Geoff interviewed Scott Nesin, builder of a Dice Tower capable of rolling 1.3 million dice per day. What inspired him to take on a project like that? Check out the video before listening to the inteview: http://www.youtube.com/watch?v=7n8LNxGbZbs

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app