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Ludology

Latest episodes

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Apr 8, 2012 • 5min

Ludology Bonus Episode - Hot and Cold

In this classic GameTek Geoff looks at research linking temperature to social interactions. When should you give your opponents a cup of coffee instead of a soda? We have also started a new file naming scheme with this episode that hopefully will meet everyone's needs.
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Apr 2, 2012 • 1h 7min

Ludology Episode 29 - Sold!

Ryan and Geoff continue their discussion of the Auction mechanic. How much should the true value of what you're bidding on be hidden? And how can that be done? Plus, mechanics that really are auctions but don't look like one, and the Sturm Theory of Unified Prioritization.
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Mar 25, 2012 • 6min

Ludology Bonus Episode - Visibility

In this classic GameTek, Geoff discusses the concept of Visibility in computer games versus board games, using the PC game Armageddon Empires as a case study. How do board games and computer games differ in the way they present information to players? Note that this was put out many years before smart phones, so there are many more boardgame implementations that you can carry around on a portable device. But the contrast still remains relevant.
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Mar 18, 2012 • 49min

Ludology Episode 28 - Going, Going, Gone

Ryan and Geoff begin their two-part exploration of auction mechanics. Auctions are a part of many games, sometimes just as a minor role, and sometimes as the star. What are the advantages of the auction mechanic? What are the different ways it can be implemented? And what would we like to see more and less of? 49' 26"
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Mar 12, 2012 • 6min

Ludology Bonus Episode - Graph Theory

This classic GameTek was originally broadcast during a Dice Tower episode on Train Games. Geoff explores the connections (get it - connections?) between creating rail networks and the branch of mathematics called Graph Theory. 5' 35"
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Mar 4, 2012 • 1h 19min

Ludology Episode 27 - Case Study: Eclipse

In this episode, Ryan and Geoff look at the hot new space game Eclipse as a way of revisiting topics from prior shows. How does Eclipse handle issues like multiple strategies, turn sequence, and victory points? What works and what doesn't? Please join us for an in depth exploration of the design of Eclipse.
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Feb 26, 2012 • 6min

Ludology Bonus Episode - Evolution

In this classic GameTek, Geoff examines games about evolution. Which work, and which don't, and do any of them accurately capture the key concepts of evolutionary science?
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Feb 19, 2012 • 1h 7min

Ludology Episode 26 - Epic Games

Ryan and Geoff are joined by Dr. Lewis Pulsipher to talk about games that feel epic.  What features are required for a game to feel epic? Can a short game be epic? Is it impossible to make an epic game about certain topics? Dr. Pulsipher is the designer of Britannia, and a noted writer on game theory.  
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Feb 12, 2012 • 6min

Ludology Bonus Episode - Past, Present, and Future

In this classic GameTek, Geoff takes a look at hot streaks, cold streaks, and our predisposition to see patterns in what is actually random data.
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Feb 5, 2012 • 1h 6min

Ludology Episode 25 - Sports Spectacular!

Today is Superbowl Sunday, and Team Ludology is tackling sports boardgames with guests Cody Jones and John Richard from Game On with Cody & John.  Are there game design challenges particular to sports games? What has worked and what doesn't? And what do we want to see more of?  All your questions will be answered in this action packed episode! (Well, not really, but some questions and a bit of action).

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