Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
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Sep 2, 2012 • 1h 14min

Ludology Episode 39 - Roll and Move

After a brief summer break, the Ludology team is back! In this episode, Ryan and Geoff discuss Roll and Move games, including their history, what they do well, and what they do poorly. What attempts have been made to bring roll and move into the modern era? What has worked and what hasn't? Is there a place for roll and move in the game designer's toolbox? Duration: 1:14:00
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Aug 12, 2012 • 49min

Ludology Episode 38a - Ideas about Ideas

Ryan and Geoff continue their development of Trading in the Mediterranean, working to flesh out how to include 'ideas' in the game. Duration: 48:00
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Aug 5, 2012 • 1h 25min

Ludology Episode 38 - You Are Here

Ryan and Geoff talk about maps, geography, and spatial relations in game design. Duration: 1:25:15
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Jul 29, 2012 • 38min

Ludology Episode 37a - Trading in the Mediterranean

In place of the 'Classic GameTek' segment that we normally post in between full episodes of Ludology, we are posting some bonus content about the design process for Trading in the Mediterranean. Make sure you let us know what you think about Ryan's "interesting" idea for voyages! Duration: 38:00
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Jul 22, 2012 • 1h 5min

Ludology Episode 37 - The Empty Box

In this episode, Ryan and Geoff discuss different approaches to starting a new game design. And then, they embark on a grand project of their own, designing a game of their own! Duration: 1:04:30
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Jul 15, 2012 • 8min

GameTek Classic 36 - NP Complete

In this classic GameTek segment Geoff talks about NP Complete problems in mathematics, and the ways that certain problems can be transformed into others. Duration: 06:00 (Yes, I know there was no GameTek Classic 35. Real Life got in the way a few weeks ago, and I decided to keep the numbering in sync with the Ludology numbering for simplicity)
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Jul 9, 2012 • 1h 17min

Ludology Episode 36 - Case Study: Ticket To Ride

Ryan and Geoff take a close analytical look at Alan Moon's Ticket To Ride, and lift up the hood to figure out what makes it tick. What design decisions set it apart from similar games? How does it draw on Moon's earlier work? And what does it do better than other mainstream euro games like Settlers of Catan? Duration: 01:15
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Jun 24, 2012 • 1h 31min

Ludology Episode 35 - The Social Milieu

In this episode Ryan and Geoff analyze the environment that games create. Some games tend to be very competitive and tense, and others light and social. What pushes gameplay in these directions? What should game designers look for if they want to create a specific environment for the players? Duration: 1:30:53
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Jun 17, 2012 • 8min

GameTek Classic 34 - Design and Creativity

In this classic GameTek, Geoff and Brian continue to talk about The Ares Project, and the design challenges they faced. They specifically discuss designing with constraints as a way to spark creative solutions. Duration: 6:00
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Jun 10, 2012 • 1h 10min

Ludology Episode 34 - The Good, The Bad, and The Random

Ryan and Geoff take a look at the use of uncertainty and randomness in games. What works and what doesn't? When should you have more randomness and when less? Duration: 1:09:45

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