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Ludology

Latest episodes

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Aug 16, 2015 • 6min

GameTek Classic 110 - Luck

In this classic GameTek, Geoff talks about luck and what increases or decreases it. Duration: 06:13
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Aug 9, 2015 • 56min

Ludology Episode 110 - The Battle Begins

Mike and Geoff are pleased to welcome guest Richard Borg to discuss the art of designing war games with mainstream appeal. Mr. Borg is the designer of the Command and Colors series of games, which includes Memoir 44 and Battlelore. What are the features of an entry-level wargame? How can you simplify but still capture the essence of a battle? Duration: 56:06
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Aug 1, 2015 • 8min

GameTek Classic 109 - Power

In this classic GameTek, Geoff talks about making the player feel powerful.  We also launch our part of the big Dice Tower Network contest! Duration: 7:42
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Jul 26, 2015 • 1h 9min

Ludology Episode 109 - We're Listening

Mike and Geoff open up the mailbag and answer difficult and interesting listener questions! Duration: 1:09:26
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Jul 19, 2015 • 6min

GameTek Classic 108 - Ludology v Narratology

In this classic GameTek, Geoff takes a look at the debate that raged in the 1990's between Narratologists and Ludologists. Duration: 05:59
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Jul 12, 2015 • 1h 16min

Ludology Episode 108 - Level Up

Geoff is pleased to welcome Scott Rogers, designer of video games such as Darksiders and God of War, and author of the books Level Up! and Swipe This! The discussion centers around the concept of a 'level' as popularized in video games. Why is it such a popular way to organize games? What advantages does it give the designer? And what is the analog in the boardgame world? Duration: 01:16:05
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Jul 5, 2015 • 6min

GameTek Classic 107 - Analogies

In this classic GameTek, Geoff looks at how a good analogy can dramatically simplify learning a game. Duration: 06:00
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Jun 28, 2015 • 1h 16min

Ludology Episode 107 - Seven Up

Mike and Geoff take a deep dive into the Antoine Bauza game Seven Wonders. What works? What doesn't? What drove the design decisions? Duration: 01:16:26
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Jun 21, 2015 • 6min

GameTek Classic 106 - The Rule of One

In this classic GameTek, Goeff talks about how innovative a game can really be. Duration: 06:14
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Jun 14, 2015 • 1h 14min

Ludology Episode 106 - Hide and Seek

Mike and Geoff welcome guest Emerson Matsuuchi, designer of Specter Ops and VOLT Robot Battle, to discuss hidden and programmed movement in games. Why use these techniques? What are good and bad examples? Duration: 01:14:11

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