Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim
undefined
Jan 10, 2016 • 1h 19min

Ludology Episode 119 - Deck The Halls

Mike and Geoff take a look at the Deck Building mechanic.  How has it evolved over the last    Duration: 1:18:45
undefined
Dec 13, 2015 • 1h 17min

Ludology Episode 118 - Knock, Knock

Mike and Geoff are pleased to welcome special guest Jamie Madigan, author of the Psychology of Video Games blog, and author of the just released Getting Gamers. Our topic is Avatars, and player representation in games. How does the role we take on in a game affect our experience and behavior? Duration: 1:16:48
undefined
Dec 6, 2015 • 7min

GameTek Classic 117 - Werewolf

In this classic GameTek Geoff takes a look at the math behind the popular game Werewolf. Duration: 06:35
undefined
Nov 29, 2015 • 1h 8min

Ludology Episode 117 - Publish or Perish

During BGG.CON 2015, Mike asked several publishers the same question: How do you decide what games you want to publish? With the myriad of pitches and submissions that publishers receive, it is vital for designers to understand what attracts someone's eye. Publishers interviewed: Stronghold Games Dice Hate Me / Greater Than Games R&R Games Portal Games Arcane Wonders Crash Games Gamelyn Games ZMan Games Duration: 01:07
undefined
Nov 22, 2015 • 26min

GameTek Classic 116 - Gutsy

New Content! Geoff interviews Barry Joseph and Eric Teo about the game Gutsy. Barry is the Associate Director of Digital Learning at the American Museum of Natural History in New York City, and as part of a new exhibit on the human microbiome the team at AMNH worked with Eric Teo, to develop the card game Gutsy. Many of you know Eric Teo as the host of the Push Ur Luck Podcast, and he is also a graduate student studying game design at the NYU Game Center. Why do a card game? What do they hope to teach, and what other roles do games have to augment museum exhibits? A Print & Play copy of Gutsy can be downloaded at the AMNH website! Duration 25:45
undefined
Nov 15, 2015 • 1h 14min

Bam! Pow! Oof!

Mike and Geoff take a look at "Take That" games. When does this mechanic work, and when does it fail? Duration: 1:13:34
undefined
Nov 8, 2015 • 6min

GameTek Classic 115 - Microbes

In this classic GameTek, Geoff talks about the revolutionary studies about the human microbiome, and what that can teach us about playing and designing games. Duration: 06:13
undefined
Nov 1, 2015 • 1h 21min

Ludology Episode 115 - Take Two

What changes are usually made between a first and second edition of a game? And what does that teach us about the design process? Mike and Geoff are joined by guest Paul Grogan, who was heavily involved in the new edition of Through The Ages with CGE, to examine these questions. And since we're talking about Through The Ages, we had to invite Ryan Sturm to come back for an encore visit to the program. Duration 01:21:00
undefined
Oct 25, 2015 • 8min

GameTek Classic 114 - Civilization

Geoff gives a quick report on his play of Advanced Civilization last week. Duration: 08:17
undefined
Oct 18, 2015 • 1h 5min

Ludology Episode 114 - The Butterfly Effect

Mike and Geoff talk CHAOS! Mike loves it in his games. Can he convince Geoff of its charms? Duration: 1:04:37

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app